SnowWhitesDrug said: I would like to see Zelda take on a bit more social interaction like the Fable series. And A bit more scope with the size and detail of the world. Im sure if developers can produce the massive worlds of Assassins Creed nintendo could put a little effort into the detail of their next zelda. Especially from the point of view that Zelda is going to return more proffits then AC or Fable. Given its being designed for a very low powered system means it shouldn’t take as long to build, say a sword, or a tree, or a house as it does for a high polygon model on a higher powered system. So please nintendo give us more! The problem I have with zelda after playing other adventure and rpg games is that the story line feels forced. I dont feel like I am deciding the outcome of the game, more like the story is being read to me and Im just making my character act it out :) In games like Fable or elders scroll, even though the story line is linear like all games, it doesnt feel as linear. I want harder puzles to, and something different. I am tired of the same old solutions. I found TP WAY to easy because I brought all my experience with earlier zelda games to the table. I watch some one like my wife play these games and she has no clue and they are sooooo hard for her. But they are just repetitive for me. |
^^ ugh, anything but going the "fable" route, i was actually excited that my best friend bought that fable 2 for his 360 thinking it would be something like zelda. i was wrong.
Fable turned out to be more of a WRPG (not my fav genre) with marriages and buying houses and the sorts, whereas zelda is more of a mix between Action/adventure + RPG. i like the ratio Zelda currently has for those genres. maybe more action and enemies + enemy variety.
though I agree that it needs a more detailed world, but not marriage, buying houses, raising families, or any of that stuff.