Most hardcore games dont sell on the Wii, especially the kinds that demand a pad with 16+ buttons.
Most hardcore games dont sell on the Wii, especially the kinds that demand a pad with 16+ buttons.
DnE said: Pretty aggressive posts ;) I think the best thing you can take from threads like this are that Wii gamers are feeling disappointed by this generation. Even those who own multiple consoles. The wii about new possiblities into this generation, really trying to change the framework of gaming. It did this in three ways: - the way we game (be it new motion controls, no motion and previous gen controls, simplified controls (nes style) or a combination) This seemed to provide great potential for a new fresh generation of gaming. Possiblities seemed endless and yes resisitance was expected, especially from those development studios who wanted to focus on top tier products. However, I don't think anyone expected this much resistance from, particularly from publishers who should be looking to create as many markets as they could. The sales have shown things in many lights, and the argument on them can go many directions. Many titles have already been highlighted but there are other multiplatform titles which don't have a clear advantage on one development strategy or market which can be examined such as the Force Unleashed and Ghostbusters (Wow searching through the games it really isnt easy finding examples though) The point I am trying to come away with though is that this generation held a lot of promise which we jus didnt see come into fruition and from the looks of things won't do. The game industry had a great oppurtunity which it didn't manage to capitlize on leaving gamers disappointed and frustrated. |
That's absolutely true. But 3rd parties are still following their old business model and are apparently happy with it. They don't want to create games that "change the way we game". A lot of them are very conservative with their approach and they still reap the benefits because many traditional gamers are also conservative with what they want to play. I know I don't want to stand up and pretend to shoot a basketball. I want to sit back, relax, and push a button. If I wanted to pretend to shoot hoops...I 'd just go to the gym and play ball.
Anyway, like I was saying, the Wii market has proven to be one that fully embraces the "new possiblities of the generation" whereas the HD console's market proves that the embrace traditional games. Seeing as how 3rd parties are also doing the same, it only makes sense to put them on HD consoles. What should Capcom have done? Gone with their original formula, made some tweaks, and produce RE5? Or should they have completely revamped it, apply motion controls that are tight, and also make it "Wii-friendly"? It sounds like the latter would actually take considerably more effort, and if they screwed up, they'd get barely, if not no return on their investment, whereas they should have, and did, go with their tride and true method of producing games, putting it on consoles where the consumers repeatedly show that they buy those kinds of games..and wah lah. Success
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I think there are a lot of reasons why, and each developer probably as their own mis of them. Here's what I can think of:
There are more reasons than these, but this is all I care to write right now.
Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.
boilermaker11 said:
That's absolutely true. But 3rd parties are still following their old business model and are apparently happy with it. They don't want to create games that "change the way we game". A lot of them are very conservative with their approach and they still reap the benefits because many traditional gamers are also conservative with what they want to play. I know I don't want to stand up and pretend to shoot a basketball. I want to sit back, relax, and push a button. If I wanted to pretend to shoot hoops...I 'd just go to the gym and play ball. Anyway, like I was saying, the Wii market has proven to be one that fully embraces the "new possiblities of the generation" whereas the HD console's market proves that the embrace traditional games. Seeing as how 3rd parties are also doing the same, it only makes sense to put them on HD consoles. What should Capcom have done? Gone with their original formula, made some tweaks, and produce RE5? Or should they have completely revamped it, apply motion controls that are tight, and also make it "Wii-friendly"? It sounds like the latter would actually take considerably more effort, and if they screwed up, they'd get barely, if not no return on their investment, whereas they should have, and did, go with their tride and true method of producing games, putting it on consoles where the consumers repeatedly show that they buy those kinds of games..and wah lah. Success |
3rd parties following their old business model is true and unfortunately sad. I believe it would have been great to have some publishers and developers creating secondary companies to try newer models rather. Allowing them to not ruin the old traditional names in their eyes but have the oppurtunity to come to grips with a new model.
I think the trick with the control is that people are thinking of it too much in the mind of wii sports direct motion control. There are alternatives the wiimote provides such as the angle of the controller influencing the angle of the basketball shot or the aggressiveness of your defence.
Capcom is a good example with RE 5 (~5.2mil sales). They could have easily have developed it for the wii rather than HD. The controls were fantastic in RE4 wiimake (~1.66 mil sales) and graphics people were more than happy with. Focussing on a single architecture and one they already know (similiar to Gamecube) the development process would have been simpler and cheaper with fewer people. The return on the investment would more than likely have been simlair with fewer sales. But cant really debate what could have been.
S.T.A.G.E. said: Most hardcore games dont sell on the Wii, especially the kinds that demand a pad with 16+ buttons. |
Like what wii game?
I don't buy the idea of audience fragmentation being a problem. The whole idea of a capitalistic profit orientated business is to seek profit where-ever they can. If they can find an untapped market and sell even more copies across a wider base they will certainly do that. A port isn't a problem really if theres an audience they are targetting.
I think the real problem isn't the development issues across the different platforms its a marketing issue. Both HD consoles can use the same advertisement but you're really pushing far into false advertisement territory if you include the Wii on one which supposedly includes gameplay. In addition to this I would suggest that they feel a lot of Wii games aren't as good to advertise on a visual medium in that they feel they may turn people off due to 'inferior visuals'.
Tease.
Squilliam said: I don't buy the idea of audience fragmentation being a problem. The whole idea of a capitalistic profit orientated business is to seek profit where-ever they can. If they can find an untapped market and sell even more copies across a wider base they will certainly do that. A port isn't a problem really if theres an audience they are targetting. I think the real problem isn't the development issues across the different platforms its a marketing issue. Both HD consoles can use the same advertisement but you're really pushing far into false advertisement territory if you include the Wii on one which supposedly includes gameplay. In addition to this I would suggest that they feel a lot of Wii games aren't as good to advertise on a visual medium in that they feel they may turn people off due to 'inferior visuals'. |
The problem with splitting the audience is more of limited resources; it's not good enough to just chase profit, but chasing the biggest profit in the most efficient way possible. Creating two versions of any game that has a split audience means more money and time spent making those games, and less resources availalb eot make other games. It would be better if the company could keep the whole audience on one platform, or at least on fewer platforms, that are easy to port between each other; that frees up the resources needed to make more games that can make more profit.
Now in Capcom's case, if there was a sizable audience for a Wii version of Street Fighter IV, and the resources to develop it would have come at the expense of something like Bionic Commando, then that's a no brainer; but they thought that any fighter fan would have just bought an HD console to get SFIV, and Bionic Commando was going to be a hit.
I've seen quite a few advertisments for games on HD consoles and the Wii that show the HD version, and simply state at the end that there is a Wii version.
Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.
KylieDog said:
My evidence is your own admitting your don't even use all the buttons. If you don't then you're not doing even basic counters and such, so you really aren't ina position to say what is good for the game. |
Just one thing: are you idiot?You are JUST BORING.Since when sayings are evidence?That's just statement.
You don't even read(or give a respense to) a reply of someone else that concerns us. I am not saying they are bad,they are useless to me.And I think you understood nothing of my sayings: I told I played Street Fighter since a while.If by the game you're talking about SF IV, who mentionned that game?How is our discution linked to the subject?We're losing it.
STOP YOUR PREJUDICE!Didn't you learn this?
cAPSLOCK said:
Still have a PC for hardcore games and PS3 for hi def casual games, I'm not hurting for any type of gaming experience. It doesn't make the Wii's treatment any less disappointing. It also doesn't negate the fact that 3rd party treatment of the Wii is an anomaly looking at the history of consoles--which is the whole point of the topic of this thread: why is this the first generation where overwhelming marketshare still doesn't lead to 3rd party support? It's not all the developers sitting around in smokey back rooms conspiracy theory style saying "let's all avoid the Wii!" It's not difficulty to develop for, PS3 wins that crown. What does that leave? My argument is after Blizzard, Valve, and Nintendo there's a huge quality and creativity dropoff, and it's a fairly easy argument to make. I never said a game wasn't good unless it sold 20 million, I just said it was a better game. You didn't honestly think Medal of Honor: Allied Assault Part 9: Modern Warfare 2 would be good enough to break down barriers and usher in a new age of old people screaming "faggot" over xbox live did you? Must suck to have to grasp so hard at straws you can't even present an argument honestly. |
In game developers, there is no huge quality dropoff after Blizzard, Valve, and Nintendo. If there was, how do you explain the excellent quality of 2009 games like Uncharted 2, Call of Duty: MW2, Resident Evil 5, Street Fighter IV, Beatles Rock Band, when compared to the 2009 games made by Nintendo, and Valve (Blizzard didn't release any, but that says something too). Valve and Blizzard have released quality titles only, but there has been some mediocrity from Nintendo like the Wii Animal Crossing, Wii Music. New Super Mario Brothers Wii is pretty good, but it's nowhere near ad good as the older Marios, notr as innovative as Galaxy.
It's easy to answer the OP question:
(A) Split the Wii's attach ratio into two parts -- 1st party and 3rd party attach.
(B) Consider that 3rd party profit on Wii titles is somewhat less than it is on HD titles, when considering raw numbers sold.
(C) Note that Nintendo is always pleased to announce how the Wii has the "most" titles released each year, and then consider that there are negative consequences to that for the 3rd parties, especially given what you've figured out from (A) above, the lower profit margins per unit from (B), and the greater shelf space competition from (C). This raw statistic is great for Nintendo, however, because it means more licensing fees.