By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DnE said:

Pretty aggressive posts ;)

I think the best thing you can take from threads like this are that Wii gamers are feeling disappointed by this generation. Even those who own multiple consoles.

The wii about new possiblities into this generation, really trying to change the framework of gaming. It did this in three ways:

 - the way we game (be it new motion controls, no motion and previous gen controls, simplified controls (nes style) or a combination)
 - what we look for (trying to poluarize the concept of gameplay over graphics)
 - the way they are developed (providing a platform which is cheaper to develope for breaking the cycle of spiralling budgets)

This seemed to provide great potential for a new fresh generation of gaming. Possiblities seemed endless and yes resisitance was expected, especially from those development studios who wanted to focus on top tier products. However, I don't think anyone expected this much resistance from, particularly from publishers who should be looking to create as many markets as they could.

The sales have shown things in many lights, and the argument on them can go many directions. Many titles have already been highlighted but there are other multiplatform titles which don't have a clear advantage on one development strategy or market which can be examined such as the Force Unleashed and Ghostbusters (Wow searching through the games it really isnt easy finding examples though)

The point I am trying to come away with though is that this generation held a lot of promise which we jus didnt see come into fruition and from the looks of things won't do. The game industry had a great oppurtunity which it didn't manage to capitlize on leaving gamers disappointed and frustrated.

That's absolutely true. But 3rd parties are still following their old business model and are apparently happy with it. They don't want to create games that "change the way we game". A lot of them are very conservative with their approach and they still reap the benefits because many traditional gamers are also conservative with what they want to play. I know I don't want to stand up and pretend to shoot a basketball. I want to sit back, relax, and push a button. If I wanted to pretend to shoot hoops...I 'd just go to the gym and play ball.

Anyway, like I was saying, the Wii market has proven to be one that fully embraces the "new possiblities of the generation" whereas the HD console's market proves that the embrace traditional games. Seeing as how 3rd parties are also doing the same, it only makes sense to put them on HD consoles. What should Capcom have done? Gone with their original formula, made some tweaks, and produce RE5? Or should they have completely revamped it, apply motion controls that are tight, and also make it "Wii-friendly"? It sounds like the latter would actually take considerably more effort, and if they screwed up, they'd get barely, if not no return on their investment, whereas they should have, and did, go with their tride and true method of producing games, putting it on consoles where the consumers repeatedly show that they buy those kinds of games..and wah lah. Success



Currently playing:

Unreal Tournament 3, Warhawk, Rock Band, Final Fantasy X, Final Fantasy XII, DMC2, then 3, and Radiata Stories

"Stop the presses// It's been a while but I'm back in session// And in the past time my flow's matured more than adolescence// It's time to learn a lesson// So get you pen and your pad out, listen close, and take heed to this blessing"