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Squilliam said:
I don't buy the idea of audience fragmentation being a problem. The whole idea of a capitalistic profit orientated business is to seek profit where-ever they can. If they can find an untapped market and sell even more copies across a wider base they will certainly do that. A port isn't a problem really if theres an audience they are targetting.

I think the real problem isn't the development issues across the different platforms its a marketing issue. Both HD consoles can use the same advertisement but you're really pushing far into false advertisement territory if you include the Wii on one which supposedly includes gameplay. In addition to this I would suggest that they feel a lot of Wii games aren't as good to advertise on a visual medium in that they feel they may turn people off due to 'inferior visuals'.


The problem with splitting the audience is more of limited resources; it's not good enough to just chase profit, but chasing the biggest profit in the most efficient way possible.  Creating two versions of any game that has a split audience means more money and time spent making those games, and less resources availalb eot make other games.  It would be better if the company could keep the whole audience on one platform, or at least on fewer platforms, that are easy to port between each other; that frees up the resources needed to make more games that can make more profit.

Now in Capcom's case, if there was a sizable audience for a Wii version of Street Fighter IV, and the resources to develop it would have come at the expense of something like Bionic Commando, then that's a no brainer; but they thought that any fighter fan would have just bought an HD console to get SFIV, and Bionic Commando was going to be a hit.

I've seen quite a few advertisments for games on HD consoles and the Wii that show the HD version, and simply state at the end that there is a Wii version.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.