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Forums - Nintendo Discussion - Instead of Zelda Wii, Aonuma wanted to make...

cAPSLOCK said:
Carl2291 said:
cAPSLOCK said:
Carl2291 said:
cAPSLOCK said:
Carl2291 said:
Khuutra said:
Carl2291 said:
That would have made me feel sick, and i would be pushed to sell my Wii.

You've never played Crossbow Training, have you.

I remember this conversation. You disliked it for..... actually I don't think you ever said

Does it matter if i ever played it or not?

*Random cocky answer here*

Way to ignore the rest of the post, which gives my reason why i dont want some shooter game.

Way to not read my post at all, which gives my reason why I don't want some shooter game ...or a shitty assed boring slog-epic.

I just don't want Zelda to keep doing down the path of 3 hour intros and that chore-like feeling it has become and I actually used an example of a previous Zelda to make my point.

There were actually Zeldas prior to Ocarina of Time and all the ones prior were really action-heavy. 

The difference is... I never questioned your opinion or anyone elses here, whereas you and Khuutra felt the need to jump on mine.

I wasn't questioning your opinion. The only point that referenced your opinion was a picture mocking you.  There are elements of the game (final boss battle) that are actually fun and could be expanded on in a real Zelda game. Particularly action elements and pacing have disappeared from recent Zeldas.

Im sure there are, but the point is... The game doesn't interest me. Khuutra drove it into my head a while back that the game could be interesting for someone... But for me, making this instead of making a full new Zelda game would be a kick in the nuts to all fans of Ninty and Zelda.

People have waited for over 3 years for the game and it's likely going to be another 6 months until we actually see the game itself. That's bad enough. Having to wait another ~2 years would be unbearable. I don't see the problem in me being pissed off if that did actually happen.



                            

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Carl2291 said:

Im sure there are, but the point is... The game doesn't interest me. Khuutra drove it into my head a while back that the game could be interesting for someone... But for me, making this instead of making a full new Zelda game would be a kick in the nuts to all fans of Ninty and Zelda.

People have waited for over 3 years for the game and it's likely going to be another 6 months until we actually see the game itself. That's bad enough. Having to wait another ~2 years would be unbearable. I don't see the problem in me being pissed off if that did actually happen.

I imagine Wii Sports Resort revealed some simplified and basic mechanics of Zelda Wii.  At least in terms of archery and sword fighting. I'd like to see an actual Zelda game, too, but I'd also like to see the series get back to its action oriented roots and build on that. I wouldn't want to see a 60 hour Link's Crossbow Training, but at the same time I wouldn't want to see another Zelda that's 40-60 hours where a good bulk of that play time is filler where interesting and varied gameplay could be.

If given the all or nothing choice between a 60 hour Link's Crossbow Training or 60 hour Twilight Princess I'd take the crossbow training any day of the week, at least then I'd probably keep playing it out of something besides guilt for having paid $50.

Another Twilight Princess paced game would be a kick in the nuts, too.



cAPSLOCK said:

Back on topic

I really hope he does try to bring the Zelda series back to its action oriented roots. I was just thinking about how long it takes to actually get going in Zelda games.  I figure the point where you get your first heart container is a good point, because usually that's when things start moving forward.

Legend of Zelda NES - Roughly 9-10 minutes

http://www.youtube.com/watch?v=A3iC3DWJAS0

Hell yeah! Got my sword 10 seconds into the game, I'm ready to kick some ass and collect some Triforce!

 

Legend of Zelda: A Link to the Past SNES - Roughly 15 minutes

http://www.youtube.com/watch?v=JMNgB1EahhY&feature=PlayList&p=7649302E44A5163B&index=0

http://www.youtube.com/watch?v=thMCVyZkaUM&feature=PlayList&p=7649302E44A5163B&index=1

Sorry you're dying surrogate dad, thanks for the sword 5:30 into the game. Time to kick some ass and collect some Pendants!

 

Legend of Zelda: Ocarina of Time - Roughly 30 minutes

http://www.youtube.com/watch?v=rG2FqsybwaA&feature=PlayList&p=40732B1AE91A67E4&index=0

http://www.youtube.com/watch?v=1DHFRKrh9a4&feature=PlayList&p=40732B1AE91A67E4&index=1

http://www.youtube.com/watch?v=crM3wuiIV1Y&feature=PlayList&p=40732B1AE91A67E4&index=2

http://www.youtube.com/watch?v=WEk3-xY5ECM&feature=PlayList&p=40732B1AE91A67E4&index=3

What? I have to collect money?! Oh well, it's cool finally seeing Zelda in 3d and some familiarization is appreciated expected and appreciated, even if the pace has slowed down a little it's still cool because HOLY SHIT HORSE! Thanks for the sword 6 minutes into the game. Time to kick some ass and collect some jewel thingys!

 

Legend of Zelda: Twilight Princess - Roughly 120 minutes (119 and change)

http://www.youtube.com/watch?v=4Cn95nWCPc8&feature=PlayList&p=334B0BCC0828E484&index=12 (9:13 mark)

Fishing? Goat herding? Sword 20 minutes in that I won't even really get to use for a long time? Furry yiffmaster Link? OH SWEET BUTTERY JESUS THIS IS LIKE A TEST IN PSYCHOLOGICAL TORTURE!

 

Trying to get away from what Zelda currently is is the best news I've heard in a while, I really hope they run as far as humanly possible from the current pacing and lack of action.

Do you think it would be better if they adopted a beginning similar to that of Final Fantasy III (real FFIII, the JP version), where the very beginning starts you off in a dungeon that your character happened to end up in (the legendary "fell into the well" story)? Something where the story isn't really explained until you've had a good taste of the action. It did wonders for FFIII, given that most RPGs start off painstakingly slow, and i think similar concerns could help Zelda, too, without sacrificing story.



Monster Hunter: pissing me off since 2010.

Way to derail the thread, guys.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Cheebee said:
Way to derail the thread, guys.

To be honest, your post didn't exactly add much to the discussion did it?

At least we were actually talking about LoZ...



                            

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Carl2291 said:
Cheebee said:
Way to derail the thread, guys.

To be honest, your post didn't exactly add much to the discussion did it?

At least we were actually talking about LoZ...

Oh please. 

Also, I agree with whoever said they should just add CT2 to Zelda Wii. There. 



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

cAPSLOCK said:

I imagine Wii Sports Resort revealed some simplified and basic mechanics of Zelda Wii.  At least in terms of archery and sword fighting. I'd like to see an actual Zelda game, too, but I'd also like to see the series get back to its action oriented roots and build on that. I wouldn't want to see a 60 hour Link's Crossbow Training, but at the same time I wouldn't want to see another Zelda that's 40-60 hours where a good bulk of that play time is filler where interesting and varied gameplay could be.

If given the all or nothing choice between a 60 hour Link's Crossbow Training or 60 hour Twilight Princess I'd take the crossbow training any day of the week, at least then I'd probably keep playing it out of something besides guilt for having paid $50.

Another Twilight Princess paced game would be a kick in the nuts, too.

You make legitimate complaints based on a particular value set

I don't know if it's fair to judge a game based on what it isn't, but....

Well, if New Super Mario Bros. Wii is any indication (it may not be) we'll see a return to the roots. I expect a much faster intro, at any rate. And there's still goignn to be long stretches of nothing - there always have been, in all of the games - but I expect them to be filled with combat rather than traveling.

Though if there's horseback combat for the traveling, that would be good too.



Wow, that would have disappointed tons of people.

Zelda Wii is probably the most wanted game for the Wii so get on with it already.



Mr Khan said:
cAPSLOCK said:
 

Do you think it would be better if they adopted a beginning similar to that of Final Fantasy III (real FFIII, the JP version), where the very beginning starts you off in a dungeon that your character happened to end up in (the legendary "fell into the well" story)? Something where the story isn't really explained until you've had a good taste of the action. It did wonders for FFIII, given that most RPGs start off painstakingly slow, and i think similar concerns could help Zelda, too, without sacrificing story.

I think something like that would work for a few reasons. Playing through the first part of Twilight Princess is essentially a tutorial of all the mechanics you run into.   I don't see why something like a dungeon or at least "guys attacking town!" or something like LttP intro that gets you moving much faster.

As far as story I'm not much of a nitpicker, personally. Games like Shadow of the Colossus and Half-Life 1 stand out in particular to me because so much of the story is told by showing you in the world instead of spelling it out to you. I'd like to see a Zelda successfully pull off minimal walls of text and heavily depend on the world itself to convey the story.

But something like an intro dungeon is exactly what I would have in mind, because a 2 hour intro to the game (if you know what you're doing) is seriously painful and history (at least so far) is showing I'm not the only one that felt tortured and bored playing through TP.



Khuutra said:
cAPSLOCK said:

I imagine Wii Sports Resort revealed some simplified and basic mechanics of Zelda Wii.  At least in terms of archery and sword fighting. I'd like to see an actual Zelda game, too, but I'd also like to see the series get back to its action oriented roots and build on that. I wouldn't want to see a 60 hour Link's Crossbow Training, but at the same time I wouldn't want to see another Zelda that's 40-60 hours where a good bulk of that play time is filler where interesting and varied gameplay could be.

If given the all or nothing choice between a 60 hour Link's Crossbow Training or 60 hour Twilight Princess I'd take the crossbow training any day of the week, at least then I'd probably keep playing it out of something besides guilt for having paid $50.

Another Twilight Princess paced game would be a kick in the nuts, too.

You make legitimate complaints based on a particular value set

I don't know if it's fair to judge a game based on what it isn't, but....

Well, if New Super Mario Bros. Wii is any indication (it may not be) we'll see a return to the roots. I expect a much faster intro, at any rate. And there's still goignn to be long stretches of nothing - there always have been, in all of the games - but I expect them to be filled with combat rather than traveling.

Though if there's horseback combat for the traveling, that would be good too.

I'd like to see a return to the roots, find a new branch for Zelda to grow on.  As far as long stretches of nothing, there's always been things to swing at, but yeah there's been times where you're trying to figure out how to move past a certain point.  The pace and feeling of the game was always a feeling of moving onward. 

As much as I hate to give the game any credit at all World of Warcraft did a great job of crafting a world where, for the most part, it's really obvious where you're going. I think the worlds in Zelda at times make you wonder "am I doing this right?" or make you wonder if you're on the right path.