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Forums - Gaming Discussion - Wired FFXII review, not so good.

@vanatos

You're preaching something to a FF fan since the SNES days, so pretty sure you know that I disagree with all that you posted.

No need to go into defensive mode and calling others fanboys just because you disagree with their opinions. I love the gameplay in FF, it's one of the best executed in all JRPG's.

So from your opinion, you must also despise JRPG's, since random encounters and turn based gameplay is one of the staples for that sub-genre, right?

I want you to give me an example of a Turn-Based JRPG whose normal random encounters can't be won spamming only the same attacks over and over again, but choose carefully and fair.

And I also ask you this, as a closing question, if you dislike Final Fantasy so much, why even bother to come to a FF thread and counter-arguing those who like Final Fantasy? Clearly you knew that would cause trouble.



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vanatos said:
lestatdark said:
@vanatos

I ask you this then, have you played the game to give a proper judgment of the game? Because from the complaints i've seen so far is mostly from people who haven't played the game.

Plus, if you're going to complain about a FF game, then you need to understand the concept of FF per se. Most complains that each new instalment of FF is that it changes the formula too much, or that it doesn't look as similar as previous FF games.

Those aren't valid complains in a saga such as FF, that only shows how little people really know about the saga itself.

Oh, and you say FF always has had shit gameplay? Guess that shows how much you know about FF, because the gameplay itself has been one of the most appraised critically and by the fans throught the whole saga. To YOU it may feel crappy, but that doesn't make it so ;)

- When people complain about FF being too similar/not similar in some aspects, they are not complaining about this really, what they are complaining is that a newer FF is shittier then an older FF in some fashion

-gameplay in FF critically appraised?! ROFL, so through FF1-FF6, was it a great gameplay experience to go through the 99th random encounter in which you spammed the exact same attack? ditto for FF7, FF8, FF9, FF10 etc etc?

No, random encounters (or normal encounters apart from bosses) amount to 99% of the gameplay, yet these has never been praised, no one goes on forums and says 'shit that dungeon where i slogged through 100 random encounters was great guys'.

Do you know what is praised? all the time? design external from the gameplay and purpose, gameplay has only one overall purpose, excitement, it doesnt matter how intricate, complex gameplay it is, if it in the end isn't exciting, its crap, Final Fantasy can employ the most complex intricate and damn genius design ever, but if it aint exciting, its crap.

Reviewers loved praising the sphere grid in FF10, do i care? does the sphere grid make my 5th dungeon crawl more exciting experience? no, this is a case of praising the design external from gameplay, that is, praising its design instead of its enjoyment.

What about FF6? i loved the attempt at giving each character their own special skill, but what happens? their all virtually identical in effect except for a few (like Locke stealing), in fact the MAGIC skillset which everyone can get, has all the effects of the special skillset and more, so how are they distinct apart from cosmetic appearance? their not, but what reviewer said this? all they did was praise it.

Again, praising the design external to gameplay, i didnt give a shit that Sabin had a 'street fighter' skillset when his move effects were identical to everything else in the magic skillset.

The greatest problem of Final Fantasy has always been that it never achieves the purpose of its gameplay design.

Turn-based style combat is a TACTICAL game, and given were playing a game for hours on end, it must be defined by constant thinking of EVERY encounter on what to do to win, different tactics all the time.

Final Fantasy has always failed to achieve this, 99% of encounters can be won with the exact same spamming attack, 99% of encounters can be won regardless of what choice you make (whether using the ATTACK, FIRE MAGIC, ICE MAGIC, THROW, SUMMON etc).

the 1% which is at least somewhat interesting, are the boss encounters.

This creates repetition, boredom, lack of engagement, and general not-fun.

I don't like to say it, but anyone who argues that gameplay in Final Fantasy was some kind of praise-worthy thing, is obviously a fanboy, it has never been good, because it has never been exciting apart from boss battles, i only make an exception to Final Fantasy 1 and 2 since it was new then.

 

 

 

 


This is without a doubt, the most insulting post I've ever read...



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

@ZenfoldorVGI

You're quite right, but I'm trying to keep it as civil as possible, it's clear that his intent is to derail this thread and turn this into a FF bashing argument.

I've seen some of his work in previous threads, and i'm trying to avoid it on this one.



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@vanatos

that problem is there in every game

do you enjoy the billionth time you jump in a mario game? or the billionts kill you make in halo? its done in the same way as yor milliont jum/kill, you dnt understand anything man



lestatdark said:
@vanatos

You're preaching something to a FF fan since the SNES days, so pretty sure you know that I disagree with all that you posted.

No need to go into defensive mode and calling others fanboys just because you disagree with their opinions. I love the gameplay in FF, it's one of the best executed in all JRPG's.

So from your opinion, you must also despise JRPG's, since random encounters and turn based gameplay is one of the staples for that sub-genre, right?

I want you to give me an example of a Turn-Based JRPG whose normal random encounters can't be won spamming only the same attacks over and over again, but choose carefully and fair.

And I also ask you this, as a closing question, if you dislike Final Fantasy so much, why even bother to come to a FF thread and counter-arguing those who like Final Fantasy? Clearly you knew that would cause trouble.

I don't care who im preaching too, i know im right because of my observation, i have NEVER heard anyone say on forums 'damn that dungeon was fun', purely because of the repetitive nature of the gameplay.

I also know that by virtue of human nature, repetitive actions are boring and unengaging, which Final Fantasy unfortunately encourages.

I don't despise JRPG's, i despise some unfortunate staple mechanics of JRPG's.

Shin Megami Tensei nocturne is for me, the only JRPG turn-based combat i played that was moving in the right direction, it was moving into a truly tactical feel.

It was essentially an elaborate Rock-papers-scissors (you got different attacks each with their different elements physical, curse etc etc),  every enemy,ally and you had a set of things they were immune or even absorb, things they were weak too etc, you could change yours up but not your allies (though you could swap your allies).

Every time someone is hit with something their weak too, they usually get critical damage and their side loses turns.

Playing on hard, you couldnt even afford to stuff up on normal encounters, because you would be wiped out, and you had to really know before-hand what the enemy was like (you could analyze them.

All this added up to a game that was at least, ENGAGING, because you HAD TO pay attention, engagement is at least half of the fun-factor, final fantasy isn't engaging for 99% of the random encounters you go through because you can spam attack, all you had to watch was your health.

Why did i respond to this FF thread? firstly, a thread is not for only praise, secondly, this thread is specifically dealing with criticism of FFXII.

 

 

 

 



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AkibaFan said:
@vanatos

that problem is there in every game

do you enjoy the billionth time you jump in a mario game? or the billionts kill you make in halo? its done in the same way as yor milliont jum/kill, you dnt understand anything man

No it isnt actually.

The problem for Final Fantasy is Engagement AND repetition.

The problem For mario, is repetition.

Repetition can partly be aleviated from taking a break from a game, and of course doing things differently, mario suffers less repetition because you have to watch where you are and when to jump so every time you do it, it is a bit different.

Action-games generally have less problems with repetition then turn-based games in this regard.

Final Fantasy is on a whole nother level, because if i save in a dungeon, take a break, come back in, its still going to be the exact same boring encounter where i dont have to pay attention to beat it, and all i do is press x, literally just press x, not even going a bit left and right and watching my enemy or something like that to engage me.

 



@vanatos

It's funny that you picked SMT: Nocturne as an example. If you had picked Persona 3 I would be inclined to agree with you, but SMT:Nocturne was far from hard, even on the highest difficulty. It all boiled down to how much patience you had in grinding enough to get so much power that everything became repetitive after a while.

That's repetition isn't bad at all, it's part of the process of getting the most out of any JRPG game, in which inevitably, you'll end up doing the same thing over and over again.

Also, you may not be in this forum long enough, or haven't visited previous FF threads, because I have already posted with members in here about some dungeons or locations that I'm particulary fond in any FF game, want me to give you a list of them?

- Henne Mines and Giruvegnan in FFXII
- Omega Ruins in FFX
- Deep Underwater Station in FFVIII
- Ancient Forest in FFVII
- Kefka's Tower in FFVI

Shall I continue? I think that you get the point. You may not have heard that argument before, but that doesn't mean it doesn't exist, you're making too many leaps of judgment ;)

Also, you don't have to give any praise or love whatsoever to a FF game in a FF thread, but you came out with an outright bashing to FF, which is beyond criticism, and that was trully unnecessary.



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lestatdark said:
@vanatos

It's funny that you picked SMT: Nocturne as an example. If you had picked Persona 3 I would be inclined to agree with you, but SMT was far from hard, even on the highest difficulty. It all boiled down to how much patience you had in grinding enough to get so much power that everything became repetitive after a while.

That's repetition isn't bad at all, it's part of the process of getting the most out of any JRPG game, in which inevitably, you'll end up doing the same thing over and over again.

Also, you may not be in this forum long enough, or haven't visited previous FF threads, because I have already posted with members in here about some dungeons or locations that I'm particulary fond in any FF game, want me to give you a list of them?

- Henne Mines and Giruvegnan in FFXII
- Omega Ruins in FFX
- Deep Underwater Station in FFVIII
- Ancient Forest in FFVII
- Kefka's Tower in FFVI

Shall I continue? I think that you get the point. You may not have heard that argument before, but that doesn't mean it doesn't exist, you're making too many leaps of judgment ;)

Also, you don't have to give any praise or love whatsoever to a FF game in a FF thread, but you came out with an outright bashing to FF, which is beyond criticism, and that was trully unnecessary.

-If you state that 'grinding power' was necessary, then thats implicit admittance that it is hard, when players grind levels to overpower the enemy completely, that means that they could not do so normally.

Grinding essentially means 'doing boring shit to get alot of power to make something hard, easy'.

- Grinding is a bad repetition, i cannot believe your stating grinding is not bad, grinding IS a bad game design, because it is unenjoyable, any MMO player can outright tell you that grinding is terrible

- Yeh you go give me these threads where you talked about these dungeons, ill read them, ill even look for them

- bashing? where i detailed explicitly the mechanics of turn-based game and how final fantasy doesnt achieve this?

Its obvious you believe criticism IS bashing, and you dont accept it, the fact that you somehow dissaprove of me talking negatively about FFXII and in general the staple mechanics of FF (random encounters, general non-tactical combat etc), in a thread about the flaws in FFXII, shows me your actually a fanboy out to defend it rather then looking at it objectively.



@vanatos

Your definition of grinding differs a lot from mine. I grind in every RPG game that I play, it's an habit that I got since the days of Ultima for the PC. I have lost the count to the amount of hours that I grinded for Runes in Diablo 2 xD

Oh and now I tell you this, you go ahead and ask any Diablo 2 fan how fun it is to grind for loot in Diablo 2 ;)

Grinding is not bad repetition if you enjoy it, which clearly you do not, but that doesn't give you the right to extrapolate your thoughts and feelings to everyone else, that's pretty selfish of you ;)

I won't give you those threads, because i'm not going to dwelve on thousands of posts and a year of posting in this forum, just to satisfy your curiosity, I have more things to do, and if you really want to see them, look for yourself :)

You don't consider this bashing then?:

-"gameplay in FF critically appraised?! ROFL, so through FF1-FF6, was it a great gameplay experience to go through the 99th random encounter in which you spammed the exact same attack? ditto for FF7, FF8, FF9, FF10 etc etc?"

-"Do you know what is praised? all the time? design external from the gameplay and purpose, gameplay has only one overall purpose, excitement, it doesnt matter how intricate, complex gameplay it is, if it in the end isn't exciting, its crap, Final Fantasy can employ the most complex intricate and damn genius design ever, but if it aint exciting, its crap."

-"I don't like to say it, but anyone who argues that gameplay in Final Fantasy was some kind of praise-worthy thing, is obviously a fanboy, it has never been good, because it has never been exciting apart from boss battles, i only make an exception to Final Fantasy 1 and 2 since it was new then"

Because if your idea of criticism is calling things crap and calling fans of that thing fanboys, then you sir have a very skewed idea of criticism ;)



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
@vanatos

Your definition of grinding differs a lot from mine. I grind in every RPG game that I play, it's an habit that I got since the days of Ultima for the PC. I have lost the count to the amount of hours that I grinded for Runes in Diablo 2 xD

Oh and now I tell you this, you go ahead and ask any Diablo 2 how fun it is to grind for loot in Diablo 2 ;)

Grinding is not bad repetition if you enjoy it, which clearly you do not, but that doesn't give you the right to extrapolate your thoughts and feelings to everyone else, that's pretty selfish of you ;)

I won't give you those threads, because i'm not going to dwelve on thousands of posts and a year of posting in this forum, just to satisfy your curiosity, I have more things to do, and if you really want to see them, look for yourself :)

You don't consider this bashing then?:

-"gameplay in FF critically appraised?! ROFL, so through FF1-FF6, was it a great gameplay experience to go through the 99th random encounter in which you spammed the exact same attack? ditto for FF7, FF8, FF9, FF10 etc etc?"

-"Do you know what is praised? all the time? design external from the gameplay and purpose, gameplay has only one overall purpose, excitement, it doesnt matter how intricate, complex gameplay it is, if it in the end isn't exciting, its crap, Final Fantasy can employ the most complex intricate and damn genius design ever, but if it aint exciting, its crap."

-"I don't like to say it, but anyone who argues that gameplay in Final Fantasy was some kind of praise-worthy thing, is obviously a fanboy, it has never been good, because it has never been exciting apart from boss battles, i only make an exception to Final Fantasy 1 and 2 since it was new then"

Because if your idea of criticism is calling things crap and calling fans of that thing fanboys, then you sir have a very skewed idea of criticism ;)

Umm i played Diablo 2 for a long time, using the assassin class, and yes i know what grinding is like in that game, grinding isnt fun rofl.

Grinding in Diablo 2 , is pretty much the same as grinding in any MMO today (fighting specific enemies for randomized and low chance of item drops) and it is pretty much agreed and fact that this is not fun.

It is not human nature to enjoy the same repetition again and again, there is a reason why grinding has a large negative connotation to it, go and read any business book on management, and you'll see how 'grinding' (or repetitive work) is not fun, the only good thing about it is you can become specialised (very good) at it, after doing it so many damn times, which is why it advocates either rotation of duties or increase in responsibilities for employees.

-Criticism, is stating something is bad with rationale reasons, if i state 'FFXIII sucks' and thats it, that is bashing, but i stated my reasons quite clearly, so you obviously conflate criticism with bashing.

Even your quoting me shows that i clearly outlined my reasons.

I dont mind calling you a fanboy considering you explicitly stated me criticising a game in a thread about criticism of said game is somehow wrong and i should leave the thread, is this not a clear sign you only tolerate praise for FFXIII? isn't that really what a fanboy is?

The fact is, the gameplay in all Final Fantasy has been bad because of the way its designed (as ive outlined), it promotes repetition and lack of engagement (mainly the easy repetitive normal random encounters), if you make a game even MORE linear, with no towns etc, you are promoting it even further, without any distraction that can alleviate that.