| lestatdark said: @vanatos Your definition of grinding differs a lot from mine. I grind in every RPG game that I play, it's an habit that I got since the days of Ultima for the PC. I have lost the count to the amount of hours that I grinded for Runes in Diablo 2 xD Oh and now I tell you this, you go ahead and ask any Diablo 2 how fun it is to grind for loot in Diablo 2 ;) Grinding is not bad repetition if you enjoy it, which clearly you do not, but that doesn't give you the right to extrapolate your thoughts and feelings to everyone else, that's pretty selfish of you ;) I won't give you those threads, because i'm not going to dwelve on thousands of posts and a year of posting in this forum, just to satisfy your curiosity, I have more things to do, and if you really want to see them, look for yourself :) You don't consider this bashing then?: -"gameplay in FF critically appraised?! ROFL, so through FF1-FF6, was it a great gameplay experience to go through the 99th random encounter in which you spammed the exact same attack? ditto for FF7, FF8, FF9, FF10 etc etc?" -"Do you know what is praised? all the time? design external from the gameplay and purpose, gameplay has only one overall purpose, excitement, it doesnt matter how intricate, complex gameplay it is, if it in the end isn't exciting, its crap, Final Fantasy can employ the most complex intricate and damn genius design ever, but if it aint exciting, its crap." -"I don't like to say it, but anyone who argues that gameplay in Final Fantasy was some kind of praise-worthy thing, is obviously a fanboy, it has never been good, because it has never been exciting apart from boss battles, i only make an exception to Final Fantasy 1 and 2 since it was new then" Because if your idea of criticism is calling things crap and calling fans of that thing fanboys, then you sir have a very skewed idea of criticism ;) |
Umm i played Diablo 2 for a long time, using the assassin class, and yes i know what grinding is like in that game, grinding isnt fun rofl.
Grinding in Diablo 2 , is pretty much the same as grinding in any MMO today (fighting specific enemies for randomized and low chance of item drops) and it is pretty much agreed and fact that this is not fun.
It is not human nature to enjoy the same repetition again and again, there is a reason why grinding has a large negative connotation to it, go and read any business book on management, and you'll see how 'grinding' (or repetitive work) is not fun, the only good thing about it is you can become specialised (very good) at it, after doing it so many damn times, which is why it advocates either rotation of duties or increase in responsibilities for employees.
-Criticism, is stating something is bad with rationale reasons, if i state 'FFXIII sucks' and thats it, that is bashing, but i stated my reasons quite clearly, so you obviously conflate criticism with bashing.
Even your quoting me shows that i clearly outlined my reasons.
I dont mind calling you a fanboy considering you explicitly stated me criticising a game in a thread about criticism of said game is somehow wrong and i should leave the thread, is this not a clear sign you only tolerate praise for FFXIII? isn't that really what a fanboy is?
The fact is, the gameplay in all Final Fantasy has been bad because of the way its designed (as ive outlined), it promotes repetition and lack of engagement (mainly the easy repetitive normal random encounters), if you make a game even MORE linear, with no towns etc, you are promoting it even further, without any distraction that can alleviate that.







