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AkibaFan said:
@vanatos

that problem is there in every game

do you enjoy the billionth time you jump in a mario game? or the billionts kill you make in halo? its done in the same way as yor milliont jum/kill, you dnt understand anything man

No it isnt actually.

The problem for Final Fantasy is Engagement AND repetition.

The problem For mario, is repetition.

Repetition can partly be aleviated from taking a break from a game, and of course doing things differently, mario suffers less repetition because you have to watch where you are and when to jump so every time you do it, it is a bit different.

Action-games generally have less problems with repetition then turn-based games in this regard.

Final Fantasy is on a whole nother level, because if i save in a dungeon, take a break, come back in, its still going to be the exact same boring encounter where i dont have to pay attention to beat it, and all i do is press x, literally just press x, not even going a bit left and right and watching my enemy or something like that to engage me.