| AkibaFan said: @vanatos that problem is there in every game do you enjoy the billionth time you jump in a mario game? or the billionts kill you make in halo? its done in the same way as yor milliont jum/kill, you dnt understand anything man |
No it isnt actually.
The problem for Final Fantasy is Engagement AND repetition.
The problem For mario, is repetition.
Repetition can partly be aleviated from taking a break from a game, and of course doing things differently, mario suffers less repetition because you have to watch where you are and when to jump so every time you do it, it is a bit different.
Action-games generally have less problems with repetition then turn-based games in this regard.
Final Fantasy is on a whole nother level, because if i save in a dungeon, take a break, come back in, its still going to be the exact same boring encounter where i dont have to pay attention to beat it, and all i do is press x, literally just press x, not even going a bit left and right and watching my enemy or something like that to engage me.







