By using this site, you agree to our Privacy Policy and our Terms of Use. Close
lestatdark said:
@vanatos

It's funny that you picked SMT: Nocturne as an example. If you had picked Persona 3 I would be inclined to agree with you, but SMT was far from hard, even on the highest difficulty. It all boiled down to how much patience you had in grinding enough to get so much power that everything became repetitive after a while.

That's repetition isn't bad at all, it's part of the process of getting the most out of any JRPG game, in which inevitably, you'll end up doing the same thing over and over again.

Also, you may not be in this forum long enough, or haven't visited previous FF threads, because I have already posted with members in here about some dungeons or locations that I'm particulary fond in any FF game, want me to give you a list of them?

- Henne Mines and Giruvegnan in FFXII
- Omega Ruins in FFX
- Deep Underwater Station in FFVIII
- Ancient Forest in FFVII
- Kefka's Tower in FFVI

Shall I continue? I think that you get the point. You may not have heard that argument before, but that doesn't mean it doesn't exist, you're making too many leaps of judgment ;)

Also, you don't have to give any praise or love whatsoever to a FF game in a FF thread, but you came out with an outright bashing to FF, which is beyond criticism, and that was trully unnecessary.

-If you state that 'grinding power' was necessary, then thats implicit admittance that it is hard, when players grind levels to overpower the enemy completely, that means that they could not do so normally.

Grinding essentially means 'doing boring shit to get alot of power to make something hard, easy'.

- Grinding is a bad repetition, i cannot believe your stating grinding is not bad, grinding IS a bad game design, because it is unenjoyable, any MMO player can outright tell you that grinding is terrible

- Yeh you go give me these threads where you talked about these dungeons, ill read them, ill even look for them

- bashing? where i detailed explicitly the mechanics of turn-based game and how final fantasy doesnt achieve this?

Its obvious you believe criticism IS bashing, and you dont accept it, the fact that you somehow dissaprove of me talking negatively about FFXII and in general the staple mechanics of FF (random encounters, general non-tactical combat etc), in a thread about the flaws in FFXII, shows me your actually a fanboy out to defend it rather then looking at it objectively.