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lestatdark said:
@vanatos

You're preaching something to a FF fan since the SNES days, so pretty sure you know that I disagree with all that you posted.

No need to go into defensive mode and calling others fanboys just because you disagree with their opinions. I love the gameplay in FF, it's one of the best executed in all JRPG's.

So from your opinion, you must also despise JRPG's, since random encounters and turn based gameplay is one of the staples for that sub-genre, right?

I want you to give me an example of a Turn-Based JRPG whose normal random encounters can't be won spamming only the same attacks over and over again, but choose carefully and fair.

And I also ask you this, as a closing question, if you dislike Final Fantasy so much, why even bother to come to a FF thread and counter-arguing those who like Final Fantasy? Clearly you knew that would cause trouble.

I don't care who im preaching too, i know im right because of my observation, i have NEVER heard anyone say on forums 'damn that dungeon was fun', purely because of the repetitive nature of the gameplay.

I also know that by virtue of human nature, repetitive actions are boring and unengaging, which Final Fantasy unfortunately encourages.

I don't despise JRPG's, i despise some unfortunate staple mechanics of JRPG's.

Shin Megami Tensei nocturne is for me, the only JRPG turn-based combat i played that was moving in the right direction, it was moving into a truly tactical feel.

It was essentially an elaborate Rock-papers-scissors (you got different attacks each with their different elements physical, curse etc etc),  every enemy,ally and you had a set of things they were immune or even absorb, things they were weak too etc, you could change yours up but not your allies (though you could swap your allies).

Every time someone is hit with something their weak too, they usually get critical damage and their side loses turns.

Playing on hard, you couldnt even afford to stuff up on normal encounters, because you would be wiped out, and you had to really know before-hand what the enemy was like (you could analyze them.

All this added up to a game that was at least, ENGAGING, because you HAD TO pay attention, engagement is at least half of the fun-factor, final fantasy isn't engaging for 99% of the random encounters you go through because you can spam attack, all you had to watch was your health.

Why did i respond to this FF thread? firstly, a thread is not for only praise, secondly, this thread is specifically dealing with criticism of FFXII.