Kasz216 said: Eh, at the end of the day. Total software sold is the only number anyone cares about. So the 360's killing on that front.
I mean the gamecube had a MONSTER attach rate. Why? Because mostly only Nintendo fanboys bought it.
Attach rates really just show how "hardcore" your audience is... which really is a bad thing, because it somewhat implies that you arn't hitting that casual/mainstream audience that just doesn't buy more then a few games a year. Which, while they don't contribute as much, they still count... and are what are going to sell the most consoles. |
I just wanted to agree with this 100%. Console attach rates mean almost nothing, I am pretty sure no company takes these into account when releasing a game.This whole thing about attach rate is a useless discussion. For instance if we accept SimExchanges predictions for consoles (Wii 100+, PS3 Xbox360 50), in order for a game to make money they will need to sell for example 400 k on the wii and 550 k on the PS3/Xbox360.(Because of higher development costs). They do not care about the attach rate of the consoles, because the Wii with the numbers above, would need less than half of the attach rate of the other consoles. It really is just an invalid argument.
Yes Xbox360 players buy a ot of games, that is shown in software totals. That is the only thing that companies care about. Take Gamecube, as Kasz said, even with a higher "attach rate" it had little effect on games coming to that system.
At the end of the day you have to remember, the Wii is not trying to have a high attach rate, it is trying to dominate the hardware sales. All consoles are. Attach rates are just a way to make the losing console feel better. Like gamecube owners will say we had a higher attach rate than PS2, which should be obvious since they were the only ones who bought it.