mrstickball said: The issue is the Wii hasn't actually been increasing it's attach ratio the entire year outside of Wii Play sales, if that (since it's sold to about 40% of the userbase). Also, I fail to see why people do use the WiiSports packin as a gimp to justify poor attach rates - did the NES or SNES have the same issue with their packin games? No. Neither did the Sega Genesis. |
Since you're an expert on the attach rate of classic consoles, what was the attach rate of the NES, SNES, Genesis, Playstation and N64 after being on the market for 12 months?
Console | Wii | PS3 | X360 |
Total | 6,889,464 | 2,272,872 | 3,159,824 |
Which represents 51% of Wii owners, 42% of PS3 owners and 25% of XBox 360 owners.
There are two things attach rate represent:
- The percentage of your userbase that spends excessive ammounts of money on gaming
- How long people have owned your system
Being that the Wii (on average) has been owned for less time than the other two consoles, and it is nearly half the cost do you think that it may be at a disadvantage when it comes to this (mostly meaningless) statistic?