Words Of Wisdom said:
Your post makes zero sense.
Your number 2 makes no sense at all. Your quote from Miyamoto about sacrificing one thing for another is only true if you're being limited by the format (disc space) or time/money (lol) and I seriously doubt Nintendo is limited by either with this game. I'd wager Nintendo could take 3-4 months and integrate quality online play into NSMB Wii. I'd also wager the reason they're not putting it in has nothing to do with philosophy and everything to do with getting it onto store shelves before the holiday season.
And your last part makes no sense because I never mentioned laziness anywhere in my posts (though you are very selfish kootiepie :P ).
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You actually left out two other limiting factors.
The first limitation would be in processing power - I don't remember this being said specifically, though it was bandied about at some point by pundits on one side or the other, I don't know. I don't know if it's necessarily related to the reason, though in theory it could be. It could also be that a Mario platformer, more than most, could be hurt by Nintendo's laggy online. I don't know.
The second limitation would be limitation of design focus, which is what I thiink Miyamoto was talking about. I do not pretend to know why: I am one of those particular sheep who take what Miyamoto says at face value.
We have no indication about how long Nintendo has been working on this game: its announcement date is related to the beginning of its production in no way, and there's no particular way to glean anything unless Nintendo happens to tell us.
Though I imagine you may actually be right about the necessarily deadline of the game, I also imagine you'r probably wrong about the lack of online multiplayer stemming from this: we don't actually know when the game was finished, either. It could have been mostly finished at E3, and only held back until now to take advantage of holliday sales.
But you want to know what I really think?
I think this game was designed specifically to be played in the living room so that you could have over people who don' own a Wii and play with them. This, like Mairo Kart and Wii Sports (yes Mario Kart has online, but it's rooted in a splitscreen multiplayer tradition which the sidescrollers aren't) will be one of the titles meant to get your friends to buy a Wii. It's more simple, delightful, carefully honed greed that drives this decision. But that's a matter of design, not of laziness.
The last part was brought up to place your post in the tapestry of similar posts from throughout this thread.
Your post makes zero sense.
You exaggerate.