The Ghost of RubangB said: Who here, who has a Wii, can name a game that they really really enjoyed, but lost money?
The No More Heroes fans are getting a sequel. The Okami fans are getting a sequel. Where are all the diehard Deadly Creatures fans moaning about not getting a sequel? |
Strangely, the only game i may think about is 1st (2nd?) party: Disaster, Day of Crisis...
I still don't get why Nintendo has bought Monolith, to not even release their first Wii game in the US, and send it to die in PAL land: it wasn't a masterpiece, that's for sure, but the game was really decent, and fun... it was a good effort, and i'm sure it lost a lot of money...
The good news in this case is that the company may (very easily) loose some money on it, it isn't a small dev ruined after a big flop...
Now, if i look at all the other games i've bought or rented, which i all consider "quality games", i don't see many "real" flops... limited successes, yes, maybe, but Wii games don't always cost 10-20 millions or even a lot more, like most PS360 games, or most AAA Nintendo games...
Like many already said, Okami and No More Heroes did OK in regard to their limited budgets, and i'm sure even Mad World has sold enough to get the money back and do (minimal) profits... same for HotD Overkill, and RE4 did great, Umbrella Chronicles too... The Conduit? Well, i haven't played it, but maybe it was a flop, maybe... but did it really deserve to sell 5 or 10 times more?
De Blob did very fine, and even Elebits did enough to get a DS sequel... the 1st Boom Blox was a small hit, the 2nd one did poorly, but it was too much of the same, too early after the first one: if they could have waited and do it with WM+, many more gamers would have purchased the sequel...
Klonoa did poorly, too, but i don't think the budget for such a (cute) port was so high that it needed even 200k sales...
What's left in 3rd parties i've experienced?
Marble Madness and Kororinpa: i guess they were very cheap to produce... Pangya Golf: the first one did ok, the sequel, well, same thing as the Boom Blox sequel... Zack and Wiki: hard to estimate the budget for this one, but sales weren't THAT bad... maybe they just got their money back, maybe... even the guys at Capcom said many contradictory things about it... the Rabbids games did more than OK in regard to their quality, Super Monkey Ball had a good success for such a bad game, same thing for the first Red Steel, or Sonic and the Secret Rings...
The last one in the 3rd parties i've played so far: Little King's Story... i think it did fine, but such a game deserves 10 times more sales, to create huge profits for the guys who have made such a masterpiece... not a flop, "just" a niche success, just like Muramasa seems to do right now...
And that's it, for me at least... the situation isn't perfect, but the mainstream market is hard to catch, and most people don't buy 10/15 games a year, or even more like some of the guys we know on forums...
It's maybe sad, but there's nothing we can do about it: if you only purchase 3/4 games a year and have a Wii, the Nintendo games will always offer the best value, and the most guaranteed fun... and even we, "real gamers", "core gamers", "avid gamers", know that only a handful of 3rd party Wii titles have equalled their quality so far: how could we blame anyone?