psychoBrew said:
I don't get that comment. Sensitivity on The Conduit can be adjusted to eliminate any jitters or jumpiness. Then you just turn turning speed way up and you get super responsive controls. The only issue I had with The Conduit's controls was when you wanted anything but the smallest dead zone possible and had a medium or higher turning speed -- the transition between the dead zone and turning was extremely jumpy because you could not set the ramp up speed (it seemed like it was almost all or nothing). Still, I'm interested to see what this guy came up with. The Conduit already advanced Wii FPS controls. If MW Wii advances them even more, that can only be a good thing. There's no reason for him to take cheap shots at the competition though.
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Uuh... I played TC and from my own experience I never seen a unresponsive controls in a Wii FPS since MOH Vanguard. In fact, the controls was more jerky than red Steel and COD 3. The adjusting only makes it worse.
I dunno, but seem Wii core gamers just cant accept the truth how mediocre The Conduit was and COD WAW was 100 times better especially in controls that they making things up. I think its because of the hype. And then it blows up in their face.
Even Treyarch admits the controls in Wii FPS was jerky so they improved on it according to fyx. Why would they improve on the controls if the controls isnt broken to begin with.
Lets make a comparison. Anyone played lightgun shooters? Now put up a analog controls on that arcade game and now instead of it on rails you can move your character. Thats what Wii FPS is.
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg