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Forums - Sony - inFAMOUS (:

ooozxooo said:
it is a good game but i saving my money for final fantasy13 and gt5

You are saving money half a year upfront?

On the topic, I bought the game right after playing the demo (was great fun, great and long demo), sadly I have technical problems with the full version, I have to yet try it on other tv, since on mine in the full version screen keeps blinking like it was at 30 Hz or less (if you have old CRT monitor, lower refresh rate to the lowest and tell me how quick your eyes start to hurt...). Had no problems with the demo...



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

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ZenfoldorVGI said:
It sold averagely for a new exclusive IP on the PS3 with good reviews, and a high level of hype and advertising. Nothing special saleswise. Great game though.

Just the 360 version of Prototype had equal sales, despite being dispersed amongst platforms, AND it had worse reviews.

Still, while I think Prototype sold above average for its bullet points, that means, Infamous sold average.

The bolded part is weird.

Logic would say that the platform element disadvantage is for inFamous, being that every PS3 owner could buy it or Prototype, where each 360 owner could only buy Prototype.

Your reasoning only holds for owners of both 360 and PS3, which is only a fraction, where 100% of PS3 owners had the choice between the games.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

I bought it and it's going to sell over 1M easy I'd have thought.



Try to be reasonable... its easier than you think...

What do you mean, nobody bought it? I bought it! Are you calling me a nobody?

>=(



(Former) Lead Moderator and (Eternal) VGC Detective

WereKitten said:
ZenfoldorVGI said:
It sold averagely for a new exclusive IP on the PS3 with good reviews, and a high level of hype and advertising. Nothing special saleswise. Great game though.

Just the 360 version of Prototype had equal sales, despite being dispersed amongst platforms, AND it had worse reviews.

Still, while I think Prototype sold above average for its bullet points, that means, Infamous sold average.

The bolded part is weird.

Logic would say that the platform element disadvantage is for inFamous, being that every PS3 owner could buy it or Prototype, where each 360 owner could only buy Prototype.

Your reasoning only holds for owners of both 360 and PS3, which is only a fraction, where 100% of PS3 owners had the choice between the games.

The bolded part indicates that people who have a 360 might have instead pirated the game from PC or bought it on PS3. The sales for the 360 version were hurt because it was a multiplat. Infamous sales(as with most PS3 exclusives) are helped on that single platform, because it isn't available somewhere else. In other words, if Infamous was a multiplat, it wouldn't have sold as much ON THE PS3. If Prototype was an exclusive, it would have sold more ON THE 360. All in all, Prototype sold much better despite less hype, probably less advertising, and certainly lower reviews, no matter what kind of bow you want to put on it.

The question is why? Did the PS3 hold it back, or the game itself? Was it marketing? Does it matter?

Prototype is now a marketable franchise.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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iBlah said:
ZenfoldorVGI said:
It sold averagely for a new exclusive IP on the PS3 with good reviews, and a high level of hype and advertising. Nothing special saleswise. Great game though.

Just the 360 version of Prototype had equal sales, despite being dispersed amongst platforms, AND it had worse reviews.

Still, while I think Prototype sold above average for its bullet points, that means, Infamous sold average.

lul wut??

It was the fastest selling exclusive new IP on PS3; it had little to no hype outside these Internet forums, it was only really advertised in NA, I only ever saw 1 commercial for the game and that was in a cinema. and it was made by Sucker Punch, a studio by no means can be put in the same league with Insomniac and Naughty Dog( or recieve same amunt of budget from Sony), Sly Cooper games only sold over 1 million with 100+ millions PS2s on the market; no sane people were expecting inFamous to be a big seller. Good reviews not always guarantee sales, SotC is considered the best game on PS2 by many, what about the sales??

http://www.vgchartz.com/forum/post.php?id=2210375

Bolded part might explain it. I saw a shitton of commercials for inFamous every 2 seconds in america.

Also...imo, SotC ain't even close to the best games on the PS2...



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

All in all, Prototype sold much better despite less hype, probably less advertising, and certainly lower reviews, no matter what kind of bow you want to put on it.


1) less hype: nope
2) less advertizing: nope
3) lower reviews: jup



Outside the internet did anyone know about Infamous before it released?
It did receive decent advertising compared to most PS3 games, however, no where like Gears 2 or even Lost Odyssey did for the 360 from my experience



a very good game, hopefully it ends 2009 around 1.5 million or more.



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

itll sell more, just remember that 1M in sales brings in quite a profit for both developer and console owner.

We seem to compare a lot of sales to Halo and Wiisports. Just because it doesn't break 2M doesn't mean it didn't sell well.