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Forums - Nintendo - NEW!!! New Super Mario Bros Wii Trailer

- 8 worlds
- expect level maps with branching paths, much like NSMB on DS
- mushroom huts for power-ups
- mid-map fortress
- world-ending castle
- split-second pause for all characters when one dies has now been removed
- plot: Mario is saving Peach, who has been kidnapped by Bowser
- eat hammer bros. hammers with Yoshi
- rafts can sink if they have too many people on it, which is indicated by a number
- roller coaster level with a coaster made of bones
- start with 5 lives
- level will end if all 4 players die at the same time, even if other players have lives left
- tossing fire or ice attacks at your co-op friends doesn't hurt them
- tossing a barrel at co-op friends hurts them
- Bowser, Bowser Jr. and the Koopa Kids are all enemies
- tons of hidden paths and coins
- there are a few special Toad-rescuing missions to save a toad. These missions will take place in already-cleared levels
- competitive multiplayer modes: Free For All and Coin Battle
- Free For All: see who can get the high score
- Coin Battle: collect the most coins
- multiplayer levels include stages from the co-op mode, as well as new levels
- one Coin Battle stage is a ghost house
- boos return
- another Coin Battle stage is based on 1-2 of Super Mario Bros.

http://gonintendo.com/viewstory.php?id=99399

The pausing when you die in co-op has been removed! YESSSS!!!!!!!!!!!



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Sounds AWESOME. There's a full-on "battle" mode ... this is going to rock.



LordTheNightKnight said:
Okay, that was a typo on my part. I should have wrote "=/="

"The console has to process what's being shown on screen, not what's happening off screen."

Wrong. Only the frame buffer just has to deal with what's on screen. If the console didn't have to process what's not on screen, it would be constantly loading as soon as you moved forward. This isn't a GTA game with a streaming world.

If it's like other Mario games, the entire level has to be in the RAM, and you load up the next one after it's done.

It loads the level but what isn't on screen isn't pressing on the ram the console has. So yes, it loads an entire stage, but you don't get slow down in games when there are too many enemies off screen, once they're on the screen it uses a lot more ram. You're really underestimating the power of the Wii if you think NSMB is pushing it to the limit.



Not going to lie im a huge old school mario fan and this will make me consider getting a wii.



Edouble24 said:
LordTheNightKnight said:
Okay, that was a typo on my part. I should have wrote "=/="

"The console has to process what's being shown on screen, not what's happening off screen."

Wrong. Only the frame buffer just has to deal with what's on screen. If the console didn't have to process what's not on screen, it would be constantly loading as soon as you moved forward. This isn't a GTA game with a streaming world.

If it's like other Mario games, the entire level has to be in the RAM, and you load up the next one after it's done.

It loads the level but what isn't on screen isn't pressing on the ram the console has. So yes, it loads an entire stage, but you don't get slow down in games when there are too many enemies off screen, once they're on the screen it uses a lot more ram. You're really underestimating the power of the Wii if you think NSMB is pushing it to the limit.

Miyamoto himself said it is pushing the system. He said when in regard to online ...saying this game can't run online and multiplayer at the same time, if can't trust what he said then you can't any information given to you about any specs on a game giving by the designer.

This makes me think he talking about memory limitations but it could be something else.

Edit just found this article saying the games is using most of the wii processing power as stated by Miyamot himself

LINK



I love fighting games !!! Come on challenge me !

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And causing slowdown is not proof of whether a game pushes a system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Well when things slow down it usually means the consoles ram is being used up too much, that could be the fault of poor development but we've seen more impressive things push Wii well beyond the limit of NSMB Wii. Wii is a lot more powerful than people are giving it credit for here.

I'm aware of what Miyamoto said. If you honestly believe everything that the top people at Nintendo say that's not good. It's PR, he can't say we're not putting it online because we're lazy or because we don't care. You really think the Wii couldn't run this game online? The Wii is a very capable online console, in the hands of the right developer it can do much more than this online. In the hands of Nintendo it already has. It's a shame third parties crap all over this console because it tends to lower expectations. Something like Monster Hunter uses a lot more of the Wii's power than something like NSMB Wii.



Edouble24 said:
Well when things slow down it usually means the consoles ram is being used up too much, that could be the fault of poor development but we've seen more impressive things push Wii well beyond the limit of NSMB Wii. Wii is a lot more powerful than people are giving it credit for here.

I'm aware of what Miyamoto said. If you honestly believe everything that the top people at Nintendo say that's not good. It's PR, he can't say we're not putting it online because we're lazy or because we don't care. You really think the Wii couldn't run this game online? The Wii is a very capable online console, in the hands of the right developer it can do much more than this online. In the hands of Nintendo it already has. It's a shame third parties crap all over this console because it tends to lower expectations. Something like Monster Hunter uses a lot more of the Wii's power than something like NSMB Wii.

We don't know that we can only speculate what games use alot of power.Also for you know monster Hunter 3 is using an psp engine since they never said anything about being built for the wii the ground up and have avoided awnsering the question.So we basically being playing an modifiied psp game.We can trust the developers on what they say it will be different if these were PC game and could check ourselves.

 

So unless you can prove which games uses more resources I will stick what the develpoer says since it is better than believe pure specualtion.



I love fighting games !!! Come on challenge me !

I believe what developers say when it's believable. If you think NSMB using the full power of Wii is a believable statement that's fine. I pretty much know for a fact that it's not, just like I know PS3 doesn't control time (It's 4D after all) and that Halo 3 isn't in HD, despite the fact that the developers and publishers say so, it's even on the box. Still doesn't mean it's true. Thankfully I don't really care, platformers are simple but fun games, they normally don't use a lot of prosessing power but end up being more fun than most games that do, especially Mario. This will probably be the best game released this year but it will always be far from the most graphically impressive to me. That's all I'm saying and I don't see what the big deal is. It's CLEARLY not a graphical power house.



Why haven't I posted in this thread Before?

Anyways, that looks SOOOOOOOO fun! I loved the DS version, I don't even see a reason to not get this.



 Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."