Edouble24 said:
It loads the level but what isn't on screen isn't pressing on the ram the console has. So yes, it loads an entire stage, but you don't get slow down in games when there are too many enemies off screen, once they're on the screen it uses a lot more ram. You're really underestimating the power of the Wii if you think NSMB is pushing it to the limit. |
Miyamoto himself said it is pushing the system. He said when in regard to online ...saying this game can't run online and multiplayer at the same time, if can't trust what he said then you can't any information given to you about any specs on a game giving by the designer.
This makes me think he talking about memory limitations but it could be something else.
Edit just found this article saying the games is using most of the wii processing power as stated by Miyamot himself
I love fighting games !!! Come on challenge me !







