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LordTheNightKnight said:
Okay, that was a typo on my part. I should have wrote "=/="

"The console has to process what's being shown on screen, not what's happening off screen."

Wrong. Only the frame buffer just has to deal with what's on screen. If the console didn't have to process what's not on screen, it would be constantly loading as soon as you moved forward. This isn't a GTA game with a streaming world.

If it's like other Mario games, the entire level has to be in the RAM, and you load up the next one after it's done.

It loads the level but what isn't on screen isn't pressing on the ram the console has. So yes, it loads an entire stage, but you don't get slow down in games when there are too many enemies off screen, once they're on the screen it uses a lot more ram. You're really underestimating the power of the Wii if you think NSMB is pushing it to the limit.