hanafuda said: @ Lord
'The Conduit would have to cost several million to lose money at the sales it has (so far, since it's only been out for three months). It's a Wii game, by a developer known for keeping games in budget. It's very unlikely it cost more than a few million.'.
If it cost a few million to make, how is that less than several million?
'Hence it most likely made money.'.
Most likely? You haven't the faintest idea how much it cost to make and market. That's not my opinion: it's a fact. |
I'd also like to add this link to an Ars Technica article dating back to June 2003, original -and apparently dead by now- source is MSNBC.
"Today, development costs for an Xbox or PlayStation 2 game run anywhere from $5 million to $7 million per title and sell for $49.99. And some game titles can cost upwards of $30 million"
I am too lazy now to go and look for it, but the numbers are in the same ballpark as those I read from other sources debating the economy of game development during the PS2 golden years.
Plus I'd add that some very small development teams have projected costs of about $3M to develop games on the PS3 using the free Pyro engine shared by Sony.
So when I hear that you can in 2008-2009 code and market a game on the Wii with quite a large staff working for a couple of years for "a few million", I get suspicious, as it simply doesn't sound realistic. Even if the Wii toolset and graphics didn't require any additional training or asset creation when compared to PS2-era development, when you factor in inflation we're clearly talking of averages quite over $6M per game.
Unless you externalize the costs of developing the engine completely, in which case it remains to be seen if those costs will be covered by future games.