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And here's the reason of why Sonic games are like that.

Sega: Impossible To Please All Sonic Fans With One Sonic Game
By Stephen Totilo, 11:40 AM on Thu Aug 13 2009

As Sega targets 12-and-under gamers as its core Sonic market, company leaders told Kotaku that it has re-thought how to please all Sonic fans.

To understand how Sega thinks about its most famous mascot, one must appreciate how differently people responded to 2008's werewolf version of Sonic, the Werehog.

That creature, who was playable in the combat sections of last year's Sonic Unleashed, "came in for so much criticism," Sega of America's vice president of market, Sean Ratcliffe recalled for Kotaku during an interview with Sega execs in New York earlier this week. "If you read all those things, and we do — maybe not quite every single one, but the vast majority of them — and it's amazing the sort of diatribes you get. But if you sit down with a group of 8, 9, 10 year-old boys, completely different story."

You can't please them all, Sega has learned.

"If you read everything, we need to be all things to all gamers with Sonic, and that's a difficult thing to do," said Mike Hayes, the head of Sega Europe and, as of last month, the head of Sega of America as well. "Trying to put everything into one game and making everybody happy is impossible. And I think that's something clear going forward."

So as Sega proceeds to, in Hayes' words, "review our Sonic road map," fans young and old should prepare for an approach that will produce Sonic games that won't satisfy everyone at once.

Sega's core Sonic target, in fact, isn't those who grew up with Sonic. It's those who are growing up now. "It very much is in that under 12 group," Hayes said. "And what we have to do is make a Sonic that is of a quality that delights that audience, first and foremost. I'd argue that we very much achieved that with products like Sonic Heroes on PS2, and I think we did that with Mario and Sonic 1 on Wii and DS. I think we did it some ways with Sonic and the Secret Rings on Wii. I think [the Wii's Sonic and the] Black Knight was a good game."

Hayes is less satisfied with Sega's execution of those Sonic games that have been on the more powerful Xbox 360 and PS3 platforms. "I think we've had challenges with [the 2006] Sonic the Hedgehog and Unleashed," he said. "[The 2006 game] Sonic the Hedgehog sells extremely well at a budget price. So clearly it's very popular with a young audience. But first and foremost is: We've got to make a quality game for that audience. Does quality mean it's got to be a Metacritic 90 percent? Well not necessarily. It's just got to be quality that's appropriate for them. Then we've got our core fans, and what we need to do is now and then produce a Sonic that will appeal to those fans specifically. "

It's that last group — those core Sonic fans — who seem to be the ones grumbling most on sites like this one about the fate of the franchise. Hayes suggested some ways Sega might produce a Sonic for that community: "Often it can be looking at another take on the nostalgic take on Sonic. Or re-issues. They're very popular. Fans do like that."

One suggestion I'd seen from readers was for Sega to take a page from Nintendo's return-to-the-roots release of New Super Mario Bros. a few years ago and create a new Sonic game that played in a side-scrolling format similar to the original games. While not committing to whether Sega would or already is planning anything like that, Hayes used the question as a way to discuss the differences between continuing the Mario and Sonic lines and to discuss a third brand few gamers have likely ever thought of in the same sentence as Sega's Hedgehog.

"But in its day, Sonic was the Modern Warfare," Hayes said. It was, in other words, the edgier thing, the game series that was cooler, more grown up, than Mario." Hayes admired that, even when he worked for five years at Nintendo. "Mario was very much the toy brand," he recalled. "Although it was hugely successful, sometimes we looked enviously at Sega with this cutting edge. Now the world has moved on since Sonic achieved that. Sonic can't compete with Modern Warfare 2. It can't. Whereas, Mario I don't think has ever been anything other than appealing to that demographic."

The difference, Hayes, explained, is that even as Sonic could no longer be the edgiest thing in console video games, Mario could always target his same cheerful crowd. A New Super Mario Bros. wasn't, in Hayes' mind, as much a return to the series' roots as a continuation of a franchise style that was always relevant to Mario's original kind of audience. "They've had a consistent strategy," he said. "Whereas, with Sonic, I think you have to take it … to a different target audience. Sonic has to go through a metamorphosis as to the type of game you would design."

Hayes and the rest of Sega want to make the old-time Sonic fans happy. They just need those fans to not expect their Sonic in every Sonic game. So… the plan? Most of it is not being revealed, yet, of course, but the general strategy is to make core Sonic games pretty much every other year, "character derivative" games between those and, on occasion, off-shoots that involve Sonic doing new physical activities such as playing tennis, skateboarding (as in Sonic Riders), or racing cars, as in the upcoming Sonic and Sega All-Stars Racing.

The Sega brass hopes their plan will generate something Sonic for everyone. "Trying to appease all those audiences is really hard," Ratcliffe said. "But we are flattered, because we've taken nostalgic fans with us on a journey for almost 20 years and they're still passionate about Sonic."


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You can't make everyone happy, but you can make a lot of people happy.

Stop blaming others Sega, and stop making such terrible Sonic games. You owe it to him.



 

 

Like Montana said, yeah, they can't make everybody happy, but it's like they're actively trying to make as few people as possible happy.



If everyone can't be happy, then it's only fair that no one is happy. Point taken, Sega.



12 year olds will enjoy any game more then older people though, when i was young I played games like Clayfighter 64 1/3 and Gex 64 and thought they were amazing. I dunno what it is being a kid that makes crap games more fun, just more imagination I guess.

But yeah I still never played Unleashed, my mates said it was all going well but the werehog bits got it slated. If they just drew the positives out though then they might be on to something.

Would love to get a new 2d sonic on PSN too, the DS ones ain't bad either.



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The title should be

"Impossible To Please ANY Sonic Fans With CURRENT Sonic Games."



We'll miss you George.

PSN:Puzzleface

XBL:XpuzzlefaceX

My friends call me Hadoken because I'm down-right fierce

how the hell is Sonic Unleashed a "core" Sonic game if they used it as an example of game that cater more to the under 12-year old audience?

and yeah, almost every recent Sonic game include some sort of cartoon stuff, be it character or something else



the words above were backed by NUCLEAR WEAPONS!

Sega...... GOOD SONIC GAMES WILL SELL TO KIDS TOO! STOP THINKING IN DEMOGRAPHICS!

I was five when I played Sonic CD and I loved it.

I bet they will see the difference in sales when they make a Sonic to please the core fans.

MAKE A 3D SONIC CD!



I LOVE ICELAND!

"Trying to put everything into one game and making everybody happy is impossible."

No s***, Sherlock. That's why you generally focus on a few core mechanics, and build around those. Variations should generally conform with those core values. If you need to know what I mean, ask EAD.



well when i was 6.7.8 year old, i find everything fun , even the worst games.
and people should stop blaming Sega and start blaming the Sonic Team.