bullsize said:
1. Crysis and Bioshock n Half LIFE 2 (initially) were a pc exclusive,Bioshock sold over a million,HL2 over 4 million,Crysis maybe not(arguebally the game was downloaded the most,played least,some say no one buyed it though they tried it ) So how well they made money for its makers? 2. For a game priced at $40..wat goes to publisher,what goes to Developer n what part goes to shop/seller? lets have an example of Call of Duty 4. 13 million worldwide,lets assume avg price $40-$50 therfore total money made 13X40=$520- $600 milion worldwide then how much money Activision made,how much Infinity ward and rest for shopkeeper. 3. if developing for either console or PC was expensive then how come all Call of Duty games are made for ever machine that can run a game( Pc,X360,PS3 even DS n Wii) while some great Titles are restricted to one console only?
Please clarify my doubts,Please..Thanks in advance
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1.
Bioshock:
I estimate Bioshock cost $20-25 million to make and probably another $10-15 million went to it's marketing and promotion. As it sold rufly 3-4 million copies on 3 platforms, it probably made $75-100 million in revenue to the publisher.
So profit would be $40-50 million. The publisher takes most of the profits (remember that publishers have a lot of expenses other than funding the developer and marketing games, they have their own staff, offices, economically trained personel, expenses for accounting and lawyer services etc). In this case with Bioshock, I would think the developer (Take-2 Boston) would get just $5-10 million or so as a bonus, and publisher Take-Two would take the rest ($30-40 mill).
I estimate Crysis to have cost $30 million to develop and $15 million to market = $45 million total cost.
Crysis revenue rufly 2 million copies x $15 = $30 million (many PC games sell for very cheap, and Crysis was heavily bundled with graphics cards and whatnot, thus only $15 per copy in revenue)
So I estimate Cry-tek and EA lost money on Crysis, but they'll make it back from licensing their game engine and also from sequels to Crysis, like the multiplatform Crysis 2.
2. "For a game priced at $40..wat goes to publisher,what goes to Developer n what part goes to shop/seller?
lets have an example of Call of Duty 4"
- This totally depends on how much the game sold compared to it's target sales! Call of Duty 4 is an extreme example - a game that sold way more than anyone expected, and thus the publisher takes the most of the profits.
13 million x $30 = $390 million. Let's say the game cost $30 million and marketing cost $40 million, that gives you $320 as profit. At such a high profit level Id estimate that Activision gets 75% off that sum and Infinity Ward only 25%.
So Id guess rufly: publisher Activsion gets $240 million, and developer Infinity Ward gets a profit of $80 million from CoD4.