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@Barozi

I've read too Cevat Yerli claiming that Crisis made profit, although in vague words. I don't believe him a single bit. Overall yes, they will eventually get a nice return on the investment (after engine licensíng and sequels) but there's no way they have made a profit yet with such HUGELY disappointing sales. It just doesn't make sense when you're a bit familiar with gaming business mechanics like I am.

@ the others

One said 15 million Euros, and the other $22 million as budget for Crisis. (yeah 15 mill Euros equals about $22 mill correct). But in general the dev costs you see in interviews and on the web are underestimated. I dont have the time to explain it deeply right now, but there's different ways to present a budget. You can choose to include just the transient costs like salaries of the team + cost for licensing software +outsourcing, or you can include all costs (+ investments in equipment & tools, +rent for the offices, +cost of necessary, permanent staff around the team etc, in other words costs associated with running a software development house).

My $30 mill estimation of Crisis cost tries to cover ALL the actual costs to produce this game. And $30 mill is on the lower side. It could well be $40 mill with all above factors included.