Sup, I want to post this in here since REALLY it's Gamepro's review that sparked this. USA Today give the Conduit 3.5 out of 5, same as Gamepro. on the 5 scale it's a decent score. Difference is this is a PROFESSIONAL review. Check it out. (Pasted for the lazy, lol)
"The latest attempt to deliver more 'hardcore' video game experiences to the casual Nintendo Wii arrives in first-person shooter The Conduit. While the tight controls and hearty multiplayer mode would make any longtime gamer proud, the game's main story falls flat.
The Conduit follows secret service agent Mr. Ford as he investigates a series of attacks in Washington, D.C. by aliens called The Drudge. After his government employer, The Trust, betrays him during a downtown battle, Mr. Ford gets help from the mysterious Prometheus. Both characters work together to uncover The Trust's connection to these attacks.
The plot is interesting, but lacking depth. It's also hard to connect to the characters since you rarely ever see them. Many of their exchanges between levels take place through audio dispatches.
The Conduit's graphics have received much of the praise, and deservedly so, but it's the controls that truly shine. The default layout works nicely and feels comfortable to use. Players use the Wii remote to target and fire their weapon, or thrust forward for melee attacks. The nunchuk controls movement, target lock-ons and grenade tosses with a flick of the wrist.
The game also includes an incredible level of flexibility for tailoring the controls to your liking. Any action can be mapped to any button on the controllers. If players don't prefer chucking grenades with motion control, they can move it to a specific button. Players can also adjust a myriad of settings from turn speed to camera sensitivity.
During the heat of battle - most often after melee attacks - the crosshairs sometimes fly off screen, forcing players to shake the remote quickly to get them back. In single player mode, this wasn't a major issue, but when you move to the faster-paced multiplayer, it can prove frustrating.
Besides an impressive arsenal of both human and alien weapons -- the Hive cannon is among my favorites -- Dr. Ford has access to the All-Seeing Eye, or A.S.E. Players will use this to uncover cloaked enemies and mines or hack into computers. Hidden puzzles found with the A.S.E. reward players with special, souped-up weapons, but it's surprising more weren't use as a method for advancing through the game.
Overall, the "run-and-gun" campaign felt repetitive, even boring at times. It seems to lack an explosiveness. Missions are usually very basic, such as "destroy X number of alien egg sacs." While the levels look visually different, the structure feels very similar. Players run through corridors, blast foes and move to a larger room for a bigger battle. This formula is used repeatedly in almost every level.
Mr. Ford battles a small selection of enemies, including human soldiers controlled by The Trust and the alien Drudge, who seem to take influence from the Covenant of Microsoft's Halo series. Seemingly daunting enemies are pushovers when players learn some can't move as long as they're shooting at them.
Developer High Voltage Studios makes up for these shortcomings with a pretty solid multiplayer component. Entering matches is simple, and moving from fight to fight is seamless once players are grouped. Players choose between Free-For-All, Team Reaper and Team Objective. After starting with a quick deathmatch, players then vote on the next battle. They choose between match type (deathmatch, last man standing), weapon set (human, Drudge, explosive) and map.
Most matches ran smoothly, although there were a couple bouts with lag. Most of the match types are standard, but The Conduit did offer a couple interesting options. In Bounty Hunter, for example, players only earn points by eliminating a targeted opponent while dodging a second competitor hunting them down. In terms of online multiplayer options, The Conduit might be among the best the Wii has to offer.
While the multiplayer and controls are quite strong, The Conduit really misses the target in single-player with a bland story and campaign.
Price: $49.99
Publisher: Sega
Developer: High Voltage Studios
Score: 3.5 out of 5
By Brett Molina
Photos by Sega"
http://content.usatoday.com/communities/gamehunters/post/2009/06/68443547/1