WereKitten said: ^You say they are 5 years behind Nintendo, but that's quite irrelevant if the curve maxes in 4 to 6 months. Can you actually show evidence of a slow-raising curve for quality of implementation of motion controls on the Wii? Wii Sports is still the best example and is a launch title. FPS controls implementation is quite trivial. Latest titles don't seem to me like they show any better use of the motion controls than launch or first year titles. Up to this point the best progress there has been in motion controls has been learning when to not use them. Now, the issue of bridge titles allowing both kinds of control has some merit. But you might as well put WM+ in there too, and wonder how the next Zelda will control. |
When you look at Gamerankings aggregate review scores so far in 2009 there have been as many 75% or higher games as there were released in 2007, and it is very likely that we will see (up to) twice as many of these titles released over the remainder of the year. While aggregate review scores are not a good measure of quality, the increase in quality indicated by the increase in the number of highly rated games is probably an indication that games are increasing in quality. Being that this is caused by both an increase in focus from third party publishers and an increased ability to use motion controls in a meaningful way I think it is difficult to associate the quality difference to either factor with certainty.
More accurate and expressive motion controlls that are available through Wii MotionPlus and Sony's motion controller will (most likely) have a much more dramatic learning curve associated with them; and Nintendo (and third party developers focused on the Wii) will start off in a better position to use them (because of their experience with the Wiimote) and will have 18 to 24 months of lead time, and will have (potentially) completed a full Wii MotionPlus game before any of Sony's developers begin their products.
Still, the more damaging thing for (at least) the first wave of games for these add-ons is that any large, complicated or expensive game developed for them will be designed to use the conventional controller to play these games. While you will be seeing second-generation MotionPlus games that are designed to use the capabilities of the motion controller to its potential, the PS3 and XBox 360 add-ons will be seeing a handful of button-actions replaced with the same kind of motion controlls that first generation Wii games had.