By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - The rumors were true: Nintendo games can now play themselves!

noname2200 said:
Khuutra said:
noname2200 said:

Not really: it has the added benefit of being a video system as well, but where the video can only show you what to do (and then leave the actual execution to you) this service does it for you. I'd be okay if it was just a video service, and I'm sure plenty of folks will employ it as such. I'm just worried that for too many people, the urge to give in to laziness will overcome any desire for improving one's skills (especially when said skills are pretty worthless outside of gaming). I think the analogy I scribbled up in my last post sums up my thought process here.

Look, if it lets me share Mario with my mom....

Will it though? I understand what you're getting at, and if I thought things would work out that way I'd be all in favor of this. But what's most likely going to happen when you co-op with your mother? My guess: the two of you will have fun both playing NSMBWii for the first few levels, you'll hit a part she can't handle (and will auto-out of), you'll play the next few levels (save for the parts where she needs to use that skill again, one she hasn't developed due to using this feature) until she hits another, new obstable, which she'll auto-out around, and so on and so forth, until it gets to the point where the parts she can't handle are more numeroous than the parts she can, at which point she's just watching you play, rather than playing with you.

I think there's a very serious risk of this happening, and I don't envision it as being much fun for either of you.

Obstacles aren't necessarily what makes us better, though: times spent controlling a system can achieve the same thing.

I mean, even without this, I would make sure to support her as much as possible in a boss fight and if need be I'd just whoop the thing's ass for her anyway.

In this case it's more about sitting together and talking than it is actually playing.



Around the Network

Hmm...weird...*shrugs* you can do the same watching youtube videos when you get stuck in a level so if anyone is making such a big buzz they should chill out. Besides is optional. Don't like it? don't you use it. Personally I don't see me using it but if they add that on a zelda game...



Khuutra said:
noname2200 said:

Will it though? I understand what you're getting at, and if I thought things would work out that way I'd be all in favor of this. But what's most likely going to happen when you co-op with your mother? My guess: the two of you will have fun both playing NSMBWii for the first few levels, you'll hit a part she can't handle (and will auto-out of), you'll play the next few levels (save for the parts where she needs to use that skill again, one she hasn't developed due to using this feature) until she hits another, new obstable, which she'll auto-out around, and so on and so forth, until it gets to the point where the parts she can't handle are more numeroous than the parts she can, at which point she's just watching you play, rather than playing with you.

I think there's a very serious risk of this happening, and I don't envision it as being much fun for either of you.

Obstacles aren't necessarily what makes us better, though: times spent controlling a system can achieve the same thing.

I mean, even without this, I would make sure to support her as much as possible in a boss fight and if need be I'd just whoop the thing's ass for her anyway.

In this case it's more about sitting together and talking than it is actually playing.

I think we have a fundamental philosophical difference when it comes to the value of obstacles, especially if we're applying it beyond gaming.

On a more serious note, I can see what you're driving at, but look at where even your hypothetical situation ends up: the two of you aren't playing games anymore, you're basically just chatting on the couch. Which is fine and dandy (no sarcasm intended), but it means that a feature that's supposed to get people into gaming has failed to do so. The entire point is that she gets more comfortable with holding a remote and playing games, but it ends in her just sitting and talking instead.

Worse yet, I think it'd not only be ineffective, it'd be harmful. Her experience with gaming will bascially come down to "it's too hard for me, and all I did was sit and watch." And so when you invite her to play again next time, she might give it a go for the sake of speaking with her son more, but it won't be to play games. And when you're not around, she's very unlikely to pick up a controller herself, because the darn things were just no fun, and what does my son see in these things anyhow? I know that's how I'd react in her shoes.

It all boils down to what I think is a pretty unassailable position: having other people do your fun stuff isn't much fun at all.



But noname

For some people, the fun stuff is what's between the hard stuff

For many, this is a way to get to do all the fun stuff (running and jumping in levels) without the un-fun stuff (really hard jumps or boss fights) getting in the way.



KylieDog said:
....is a difficulty select option too hard? Works for everyone else.



Still, I hope this is an excuse to ramp up the terrible lack of difficulty in most Nintendo games.

How exactly do you change the difficulty of a platformer like Mario without completely changing the levels?  You can't just give the enemies more or less health and call it a day like some other genres.  Even the amount of enemies usually isn't the problem for Mario games.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

Around the Network
Taz! said:
Shanobi said:
noname2200 said:
brute said:
I guess it's good for the casuals, but people will attack this alot.

I'M attacking this! Unless a game's difficulty balance is ridiculously uneven (which happens more than it should, I admit), this feature's just hurting the player: you're not learning how to play the game, you're just plain giving up. So what are you going to do the next time you encounter a rough spot (or even rough-er spot)? You haven't improved since last time, so you pause the game and let it play again....and then you repeat this process in a few minutes....and yet again....until you blink and realize that the game's over, wasn't-that-fun?

And I know it's purely optional, which is why I'm not foaming at the mouth here or anything. I'll even admit that I can see some uses for this in co-op games and the like, where the players' skills are very unequal. But it seems to me that this is a mistake overall, for reasons I can't completely explain (I'll try though).

A large chunk of most games' fun comes from the challenge it offers, even if that challenge level is fairly low overall. After all, I don't think anyone has too much fun with a "press A to win" type of game. This feature removes that challenge almost entirely, and the worrying part is that the people who will use it the most are likely to be people who rarely play games (demonstrably, they already have the least interest in gaming). While this may initially seem like a plus (finally my girlfriend will play with me! And if things get tough, we'll just auto her out) I actually think it'll have a negative effect on gaming overall: I fear that people who use this feature will end up simply sitting and watching the game play itself more and more often (why not take the path of least resistance, especially when you're not all that dedicated to the hobby in the first place?). And when that happens, I think it'll be inevitable that increasing numbers of people will get bored of gaming and just walk away. The process may not be logical, but from what I've seen of human behavior I think it'll happen to lots of people, more than this feature helps draw in.

I concede that there's a problem, and that this is Nintendo's attempt to address it. But I really don't think this is the wisest way to go about things. I think Nintendo would be much better served if they took the time to fine-tune the balance on their games, in such a way that even novice players have a chance to test and improve their skills before encountering tougher challenges. I'd even toss in a video service of some sort, as a sort of hint system to show lost players how others do it. But doing it for them? I don't think that does anyone any favors.

 

It's optional. Therefore it is incredibly wise. I can't see a single negative to this.

 

Microsoft and Sony knockoff's: Imminent.

Trust me, it won't happen

 

Yeah, and motion control is a fad, ftw.



 

http://www.shanepeters.com/

http://shanepeters.deviantart.com/

Achievement is its own reward, pride only obscures.

HATING OPHELIA- Coming soon from Markosia Comics!

I have to step out for a few hours, so I will summarize this with one of my own experiences.

When I was very small, I could only play so far in SMB2. Why? Because the Birdo fight terrified me. I could not play it. The music, the active threat, the big pink enemy sprite spitting projectiles - I couldn't face it. It was irrational but I could not play that level, I could not get past Birdo unless my father beat it for me.

I would play the earliest parts over and over and over, only stopping when I got to Birdo.

This system would have gotten me past Birdo and let me experience much, much more of the game. And who knows? It might have allowed me to overcome my own fear, watching the enemy be beaten over and over.



Wow, this is rather interesting. I came into this thread reading the quote in the OP, and thinking it was a great thing. I first wondered why you wrote all those sad faces, and wondered if you had gone overly hardcore on us. Then, after reading your furgter cleverly written posts, I completely agree with you, Noname. Great persuading! Come to think of it... you did this with LKS too..

That's beside the point though. I really think you're correct - it will fail to get people to join for the reasons you mentioned.

 

On the positive side though, this could get someone who's lousy at 2D platformers to play these games. People like me. I've bought and played SMB, SMB3, SMW as well as played NSMB. I haven't finished a single one, or even gotten halfway through. The games just ended up being too hard for me.

Now, that's perfectly fine by me. I played the game for a while, and had tons of fun dieing multiple the stuff the average VGChartzian does in his sleep. But I didn't finish it, because I came to obstacles and wondered "how the hell am I going to do that?". Now, if I had the option to watch the computer do it, I could understand how to do the obstacle, and do that. This isn't making me unprepared for the next event, because I've learned a lot from this one.

 

I think that this feature is good for the "bridge gamer" (for 2D games, I'm in that category I guess), somewhat bad for "casuals" and unnecessary for "hardcores" (I really dislike using those words, but they're the best fit ones to explain what I mean).

 

PS: What would you say about a teleport like in subspace emissary? I played that with my family, and they all loved it because of that. They could easily play most parts, but they had a bad habit of messing up in some way. The teleport then saved them, and made it a whole lot more fun for all of us.



If they put this in the game it must be hard. The lost levels hard



Tag:I'm not bias towards Nintendo. You just think that way (Admin note - it's "biased".  Not "bias")
(killeryoshis note - Who put that there ?)
Switch is 9th generation. Everyone else is playing on last gen systems! UPDATE: This is no longer true. 2nd UPDATE: I have no Switch 2. I am now behind

Biggest pikmin fan on VGchartz I won from a voting poll
I am not a nerd. I am enthusiast.  EN-THU-SI-AST!
Do Not Click here or else I will call on the eye of shining justice on you. 

I don't like the idea, but it is optional, so no big deal.