Khuutra said:
Obstacles aren't necessarily what makes us better, though: times spent controlling a system can achieve the same thing. I mean, even without this, I would make sure to support her as much as possible in a boss fight and if need be I'd just whoop the thing's ass for her anyway. In this case it's more about sitting together and talking than it is actually playing. |
I think we have a fundamental philosophical difference when it comes to the value of obstacles, especially if we're applying it beyond gaming. 
On a more serious note, I can see what you're driving at, but look at where even your hypothetical situation ends up: the two of you aren't playing games anymore, you're basically just chatting on the couch. Which is fine and dandy (no sarcasm intended), but it means that a feature that's supposed to get people into gaming has failed to do so. The entire point is that she gets more comfortable with holding a remote and playing games, but it ends in her just sitting and talking instead.
Worse yet, I think it'd not only be ineffective, it'd be harmful. Her experience with gaming will bascially come down to "it's too hard for me, and all I did was sit and watch." And so when you invite her to play again next time, she might give it a go for the sake of speaking with her son more, but it won't be to play games. And when you're not around, she's very unlikely to pick up a controller herself, because the darn things were just no fun, and what does my son see in these things anyhow? I know that's how I'd react in her shoes.
It all boils down to what I think is a pretty unassailable position: having other people do your fun stuff isn't much fun at all.







