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Forums - Nintendo Discussion - The rumors were true: Nintendo games can now play themselves!

http://content.usatoday.com/communities/gamehunters/post/2009/06/67677679/1

On the extraordinary success of its Nintendo Wii video game console, Nintendo says it's due, in part, to making games accessible to wide audiences.

And with an unannounced – but now confirmed – feature built into future Nintendo Wii titles, the Japanese gaming giant is taking this accessibility to the next level.

Beginning with the upcoming New Super Mario Bros. Wii (due this holiday season), players will be able to pause a game during a particularly difficult level and let the game take over to complete the level. Press a button at any time to resume playing. This will help reduce barriers of entry for new or younger players – without purchasing a strategy guide or resorting to websites that list cheat codes.

In an exclusive interview with Mario creator Shigeru Miyamoto, the legendary game designer confirmed this optional feature called "demo play" (tentative name) is something the development team has been working on.

"In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they're ready" confirmed Miyamoto, through his translator. "And yes, we're looking into this for future games, too" Miyamoto says.

From the patent (thanks Pineapple!)


It is possible to start the game from the scene of "temple" by reading the digest saved-data described above. However, in this game, data of the game which is started in this manner is not saved. That is, only the data of the game obtained by a user performing attacking by him/herself are stored, so that a user who performs attacking by him/herself may not reduce his/her interest in the game. Hereinafter, a game play in which the game is started, while the digest movie is being reproduced, in a state where no data of the game is saved, is referred to as a game played in a "digest mode". However, data may be saved in the digest mode when it is unnecessary to consider that the interest in the game is maintained.

[0111]A difference between the user saved-data and the digest saved-data will be described. The user saved-data can be "loaded" when the "game" is selected from the title menu, and the user saved-data is generated and stored when a player issues an instruction for the saving while playing the game. On the other hand, the digest saved-data is different from the user saved-data in that the digest saved-data is previously set based on the game storyline as described above, and is stored as a part of the game program in the game disc 4. As described above, the saving is not allowed in the digest mode, whereas the user saved-data to be stored is obtained only when a user plays the game from the beginning, and performs attacking by him/herself.


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Shitstorm imminent!!!



Pixel Art can be fun.

I can't see how this is anything but great. Think of the possibilities: Nintendo now has the freedom to make extra hard levels, and they don't have to dumb down their games for casual gamers.

Excellent news.



I guess it's good for the casuals, but people will attack this alot.



tag:"reviews only matter for the real hardcore gamer"

So... if I press start at the beginning it will play it self until the end?? Well I be damned... now that's next generation.. forget motion controls.. say hello to no-control!!



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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well, I dont want to flame/troll

In away, it is optional, so after all, it doesn't matter

Neverthless, I hope people now realize that most Wii owner : casual gamers. Even Ninty knows it.



Time to Work !

Personally, I think it all depends on how it is implemented ...

If in every level you can collect coins (or whatever) and you can turn on auto-play which costs these coins until you run out of these coins, and you can give bonuses for people who complete levels without auto-play, then there is still incentive to play the game but if you're getting frustrated it gives you an option to skip the frustration.


Edit: As an aside, wasn't Final Fantasy XII (essentially) a game that played itself?



Good thing its optional because that shit is ridiculous. What ever happened to feeling rewarded and accomplished for completing a difficult level? My God...



Chrizum said:
I can't see how this is anything but great. Think of the possibilities: Nintendo now has the freedom to make extra hard levels, and they don't have to dumb down their games for casual gamers.

Excellent news.


that is right

after all, it is similar to the classic "easy" mode

or the "backward" option present in Forza3



Time to Work !

why the hell am i still playing this old gen technology



 "I think people should define the word crap" - Kirby007

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