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Forums - Nintendo - Malstrom: "I blame Mario Galaxy for the Wii´s problems in Japan".

noname2200 said:
stof said:
Yikes. It's kind of hard to think of a weirder argument to make...

Galaxy is still selling great.

Both I and Nintendo disagree: business-wise, Mario Galaxy is something of a failure, which I believe Malstrom is pointing out. Unlike Malstrom though, I'd like to try and explain how this conclusion arose.

No matter what perspective you use, the game has underperformed in the market. Yes, it's narrowly outsold Sunshine, but then again it has over twice the number of users that it can appeal to (a figure which is growing), so slightly edging out one of the weakest Mario platformers ever is not particularly impressive: indeed, I find it revealing that it still lags far behind Mario 64, despite having a larger userbase (will it ever pass 64? I'm highly skeptical...). And unlike most games, the userbase argument actually means something: we know that Mario platformers can crack ten million with ease. We know that another Mario platformer is currently tearing up the charts, and has outsold Galaxy 2:1 (and growing). There is more than enough interest in Mario platfomers to greatly exceed Galaxy's sales potential, if Nintendo can tap into that interest. Demonstrably, Galaxy has hit only a fraction of the people interested in Mario platformers, making it a failure.

It should also be noted that the other Mario platformer, the 2D one, continues to sell phenomenally, and not just in Japan. Even accepting the statement that 3D Mario performs best in America, NPD shows New Super Mario Bros. routinely hanging around the Top 20 All Formats chart, meaning it's sold in the neighborhood of 100,000 a month: even after almost three years, it's common for NSMB to be in the top ten, including appearances this year. By contrast, Galaxy hasn't been seen in the top thirty in over a year. The best it can hope for is a top-ten Wii-only appearance, usually towards the bottom, and then only irregularly. Yeah it's still selling, but we have demonstrable and ineffable proof that Mario platformers can and should be performing much better than Galaxy is.

We also should take a very close look at Miyamoto's statement: they wanted Galaxy to sell like a 2D Mario. But we've already seen that it has failed to reach this goal, and by a large margin at that. By Nintendo's own terms, Galaxy has failed. More importantly, it tells us that Nintendo itself is very much aware that there is a difference between the market performance of 2-and-3D Mario games. Not that we need that statement to tell us so: the fact that they're releasing a 2D Mario for Wii is admission enough.

So Galaxy has not sold well, and is still not selling as well as it should. How does this relate to Malstrom's larger argument that Galaxy is responsible for the system doing poorly in Japan (something which I also feel is true)? Simple: Mario platformers have been the primary draw for nearly every Nintendo console.

Super Mario Bros. was the NES, and SMB3 was a massive cultural phenonemom that sold gangbusters and prolonged the system's life. Mario World is far and away the best-selling game on the system: the runner up (several million behind) is Mario All-Stars. Mario 64 is the same. Even on the handhelds, Mario Land was only outsold by Pokemon and Tetris: Mario Advance (a remake of Mario 2) is second only to Pokemon games. And on the DS, only the combined SKU's of Nintendogs top it. And while DKII would know better, I'm willing to bet that 2D Mario are the best-selling VC titles But with time Mario platformers have stopped mattering so much: Sunshine sold less than Melee and Mario Kart (a first!) And Galaxy has been outsold by six different Wii titles already...

Long story short, Galaxy has not done its job: its not attracting as many users to the system as most of its predecessors did. It's particularly failed at this in Japan; it even got outsold by Mario Party! Is it true that the Wii's problems in Japan stem "entirely" on Galaxy? No, as Nintendo and third-parties haven't done a good enough job of providing a compelling stream of software to make up for Galaxy's failure. But is it fair to blame the star quarterback for the team's loss when he played more like Alex Smith than his usual Tom Brady performance? I believe it is. Hopefully, NSMBWii will rectify this.

 

 

 

But for the record, I still want more 3D Marios myself, and Galaxy was awesome.

Nintendo's userbase has changed. No longer is Mario, an admittedly core franchise, as appealing to the broader casual fanbase of the Wii. That is also partly to blame for Galaxy's poor sales, as is the alienation of core gamers, and the lack of any sort of bundle so far.

I hope NSMBWii flops(It won't). It doesn't deserve the sales of a 2d Mario game, because it is very nearly a port of a great Nintendo DS game, and a very lazy attempt at it as well, judging from the graphics.

The core fans, they bought Galaxy. Find someone here who didn't. They will buy Galaxy 2, and they will probably buy NSMB:Wii because that is the only bone Nintendo has seen fit to throw at us this year.

That said, relative time frames, and many, many other factors contributed to Galaxy's "poor" Halo 3esque sales. Most notably core userbase, which likely isn't any bigger than the Gamecubes.

All that said, I believe 1 of 2 things.

either

A. Nintendo enjoys making good games. They are proud of them. Thus, they keep making the 3d core titles, despite lazy ports and 2d remakes being where the short term profit is.

B. They realize that games like Galaxy and even Kart, appease their core fanbase, and casualizing every franchise isn't a great idea.

Next thing you know, we'll have a casualized Zelda, and I'll damn Nintendo's black soul to hell and never speak of them again.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Around the Network

*Sigh* Yeah sure, it's all Galaxy's fault. The Wii is a failure.

Nintendo iz t3h d00med!!1



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

One thing about Malstrom, he seems to be very spiteful towards all of Nintendo's critics, even to the point where he views all fans of core gaming as his enemies(he even dislikes the terms "core" and "casual"). He relishes in Nintendo's success as a company, and would love to see the utter downfall of even the notion of the core gamer. He seems to think the industry and the games it produces were much better when Nintendo ruled the world, and that the industry will one day return to its roots, without the new, petty, meanspirited, and vocal core gamer ruining it for everyone.

Never gonna happen.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

JTurner82 said:
Then why bother even making Super Mario Galaxy 2. If Galaxy "failed" (which it did not in any way), then why make a sequel when it will bomb in Japan too?

Malstrom's answer (and I suspect this one is correct as well) is that we're getting Galaxy 2 because Miyamoto wants Galaxy 2. Miyamoto himself has said that he's been pressured by the sales guys for years to make a new 2D Mario, but because he wants to make 3D ones 3D ones are what we've gotten. His repeated attempts to make the 3D games have the appeal of the 2D games, which he's admitted to trying to do,is further proof of this.

Now, don't mistake me, as someone who liked 3D Mario as much as 2D Mario (perhaps a bit more, if only because of their scarcity) I'm thrilled to see that Galaxy 2 is coming along. But it seems to me that if Galaxy really did what it was intended to do, New Super Mario Bros. Wii would never have started development. The latter's very existence is a result of Galaxy's failure (in doing its job of moving hardware, not in terms of selling poorly in absolute terms/ being crappy, as neither of those are true).

ZenfoldorVGI said:

Nintendo's userbase has changed. No longer is Mario, an admittedly core franchise, as appealing to the broader casual fanbase of the Wii. That is also partly to blame for Galaxy's poor sales, as is the alienation of core gamers, and the lack of any sort of bundle so far.

I hope NSMBWii flops(It won't). It doesn't deserve the sales of a 2d Mario game, because it is very nearly a port of a great Nintendo DS game, and a very lazy attempt at it as well, judging from the graphics.

The core fans, they bought Galaxy. Find someone here who didn't. They will buy Galaxy 2, and they will probably buy NSMB:Wii because that is the only bone Nintendo has seen fit to throw at us this year.

That said, relative time frames, and many, many other factors contributed to Galaxy's "poor" Halo 3esque sales. Most notably core userbase, which likely isn't any bigger than the Gamecubes.

All that said, I believe 1 of 2 things.

either

A. Nintendo enjoys making good games. They are proud of them. Thus, they keep making the 3d core titles, despite lazy ports and 2d remakes being where the short term profit is.

B. They realize that games like Galaxy and even Kart, appease their core fanbase, and casualizing every franchise isn't a great idea.

Next thing you know, we'll have a casualized Zelda, and I'll damn Nintendo's black soul to hell and never speak of them again.

 I disagree. New Super Mario Bros. alone is a perfect example that even in this day and age, Mario's as much of a hit with the mainstream as he ever was: 16.5 million copies later, it's not uncommon for it to move a hundred thousand units each month in each territory. If it fails to reach 20 million before all is said and done, I'll eat my hat. That's the power that Mario had in his heyday; longtime gamer, new gamer, drifting gamer or even non-gamer, everyone loves Mario. The problem is that Galaxy has failed to tap into that love; Malstrom puts it down to 2D vs. 3D, with the former being near-omnipotent and the latter being 'just a'ight.' I personally think it goes a bit deeper than that, but since Nintendo has demonstrably not yet shown that it can make the magic of the former apply to the latter 2D is what we're gonna get (for now).

I also think you're doing NSMBWii a big disservice; it seems to have done much to convince even the skeptics at E3 (and we both know there were many skeptics). It may look like the DS games, but then who plays Mario for graphics? We come to him for the fun factor, and everything (yes, everything) I've read says that NSMBWii is a fantastically fun game.

When it was first shown off, I'll admit to being underwhelmed, but after hearing nothing but good news from every nook and cranny of the internet, I'm actually looking more forward to this one than I am to Galaxy 2. Obviously neither of us have played it, but I urge you to do yourself a favor and give it a shot before dismissing it; unless there's some wide conspiracy at work amongst the enthusiast press to hype up a Nintendo title (which is as likely as O.J. admitting he did it), NSMBWii may well be one of the most fun games of this year. Shoot, this site sent nine folks to the conference, ask any of them what they thought.

Cheebee said:
The Wii is a failure.

 That's not what he said though. He's saying that the Wii is underperforming in Japan, a statement which I agree with. It came out of the gates storming for the position of Best-Selling-Console-Ever: it's currently limping along in that country.

Take a look at this chart:

http://vgchartz.com/hwlaunch.php?cons1=Wii&reg1=Japan&cons2=PS2&reg2=Japan&cons3=PS&reg3=Japan&weeks=150

Pay particularly close attention to the slopes of the three chosen consoles. The Wii's sales in the past several months are alarmingly close to flat-lining: indeed, it's taken six months to sell a miserly 400k units (six months which include Golden Week and Christmas, the two times of the year when consoles sell best!). It's considered to be a terrible month in the U.S. when the console fails to move that many units. More importantly, notice that the PS2 never looked that anemic during its first three years, and that the only times the original Playstation did was in its opening year, when the N64 was not yet released (but would crush it in every way, we were assured).

It ain't a failure, but if in your third year you're taking six months to sell what used to take less than one, you're not doing well at all. The Wii, once the top-dog, has ceded the top position (launch-aligned) to the PS2 by a wide and growing margin, and it's on track to be beaten by the original Playstation if things don't improve soon. If I were Nintendo, I'd also think a catastrophe was in the making, and I'd be scrambling to respond. We have their immediate response: come November, we'll see if it worked.

ZenfoldorVGI said:

One thing about Malstrom, he seems to be very spiteful towards all of Nintendo's critics, even to the point where he views all fans of core gaming as his enemies(he even dislikes the terms "core" and "casual"). He relishes in Nintendo's success as a company, and would love to see the utter downfall of even the notion of the core gamer. He seems to think the industry and the games it produces were much better when Nintendo ruled the world, and that the industry will one day return to its roots, without the new, petty, meanspirited, and vocal core gamer ruining it for everyone.

 I don't think you have the measure of the man at all. For starters, he is in many ways a Nintendo critic himself (if it zigs when he wants it to zag, he'll call 'em out for it. Shoot, the post we're talking about says Nintendo's being "vain" (and stupid) for making Galaxy 2! In fact, while I can't confirm this, I strongly suspect that he never owned an N64 or Gamecube himself: he may even have passed on the GBA. He's fascinated by Nintendo, yes, but considering they've only had one (ONE!!!) quarter in the past twenty-five years when they did not turn a profit, and even then only because of exchange rate fluctuations...honestly, the surprise isn't his fascination, it's that business schools throughout this country don't take a long look at how Nintendo is run.

But you're right that he despises the "hardcore." I won't deny it. In fact, I stand right there with him on that. The elitism, gall, and sheer stupidity of most of that group makes me grate my teeth, and I suspect it has the same effect on him. Mind you, it tends to taint many of his blog posts in particular, so you're right to keep an eye out for biases it leads him (and me) to.



lol, ok question....are you him? Don't lie.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Around the Network
stof said:
Yikes. It's kind of hard to think of a weirder argument to make...

Galaxy is still selling great.

It is selling better then the 2D, yeah (it's still under Mario 64). Compaired to the 2D Marios, it definatly isn't. Remeber that Miyamoto's goal was to make 3D Marios as big as the 2D ones. 2D Marios are what people love. Galaxy 2 will only appeal to the hardcore players and has a good chance of selling less (meaning it could be under Sunshine). 2D is what people want. I think Galaxy 2 will open Nintendo's eyes to what has been missing in their games.

NOTE:I love Galaxy and will love this one two, but from a business standpoint, it's not the best move when Nintendo still has unused aces up their sleves.



Is Sean Malstrom the guy from EGM where he would have a page or two in the back of the magazine usually reviewing shitty games?



noname2200 said:

I disagree. New Super Mario Bros. alone is a perfect example that even in this day and age, Mario's as much of a hit with the mainstream as he ever was: 16.5 million copies later, it's not uncommon for it to move a hundred thousand units each month in each territory. If it fails to reach 20 million before all is said and done, I'll eat my hat. That's the power that Mario had in his heyday; longtime gamer, new gamer, drifting gamer or even non-gamer, everyone loves Mario. The problem is that Galaxy has failed to tap into that love; Malstrom puts it down to 2D vs. 3D, with the former being near-omnipotent and the latter being 'just a'ight.' I personally think it goes a bit deeper than that, but since Nintendo has demonstrably not yet shown that it can make the magic of the former apply to the latter 2D is what we're gonna get (for now).


I was thinking about this very thing after the last time I posted in this thread.  I'm wondering if the reason doesn't come right down to the very core principles of disruption.  It could be that 3D platformers are just overshooting the mass market.  That may be what accounts for the approx 10 million gap between 2D and 3D Mario.  Think about the concepts of the 2D Mario, you go left or right and jump.  The controls are as simple as that too.  In 3D Mario, you go in any direction to explore a large environment, jump, triple jump, wall kick, long jump, and back flip (plus all the controls for FLUDD).

It doesn't seem like much, especially to gamers like those on this site, but it may be enough to keep 10 million people from buying into the 3D Marios.  I'm not saying that a 3D Mario couldn't get those people, but I (and Nintendo it seems) don't know the formula that will.



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sethnintendo said:
Is Sean Malstrom the guy from EGM where he would have a page or two in the back of the magazine usually reviewing shitty games?

Hahaha, that would be awesome.  But no, the EGM guy is Seanbaby.  The stuff at EGM is just the tip of the iceberg.  His web site is much better: www.seanbaby.com



theRepublic said:

noname2200 said:

I disagree. New Super Mario Bros. alone is a perfect example that even in this day and age, Mario's as much of a hit with the mainstream as he ever was: 16.5 million copies later, it's not uncommon for it to move a hundred thousand units each month in each territory. If it fails to reach 20 million before all is said and done, I'll eat my hat. That's the power that Mario had in his heyday; longtime gamer, new gamer, drifting gamer or even non-gamer, everyone loves Mario. The problem is that Galaxy has failed to tap into that love; Malstrom puts it down to 2D vs. 3D, with the former being near-omnipotent and the latter being 'just a'ight.' I personally think it goes a bit deeper than that, but since Nintendo has demonstrably not yet shown that it can make the magic of the former apply to the latter 2D is what we're gonna get (for now).


I was thinking about this very thing after the last time I posted in this thread.  I'm wondering if the reason doesn't come right down to the very core principles of disruption.  It could be that 3D platformers are just overshooting the mass market.  That may be what accounts for the approx 10 million gap between 2D and 3D Mario.  Think about the concepts of the 2D Mario, you go left or right and jump.  The controls are as simple as that too.  In 3D Mario, you go in any direction to explore a large environment, jump, triple jump, wall kick, long jump, and back flip (plus all the controls for FLUDD).

It doesn't seem like much, especially to gamers like those on this site, but it may be enough to keep 10 million people from buying into the 3D Marios.  I'm not saying that a 3D Mario couldn't get those people, but I (and Nintendo it seems) don't know the formula that will.


This is exactly what I feel too theRepublic. I would even go as far as saying that it isn't possible for a 2D Mario not to be overshooting.



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