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theRepublic said:

noname2200 said:

I disagree. New Super Mario Bros. alone is a perfect example that even in this day and age, Mario's as much of a hit with the mainstream as he ever was: 16.5 million copies later, it's not uncommon for it to move a hundred thousand units each month in each territory. If it fails to reach 20 million before all is said and done, I'll eat my hat. That's the power that Mario had in his heyday; longtime gamer, new gamer, drifting gamer or even non-gamer, everyone loves Mario. The problem is that Galaxy has failed to tap into that love; Malstrom puts it down to 2D vs. 3D, with the former being near-omnipotent and the latter being 'just a'ight.' I personally think it goes a bit deeper than that, but since Nintendo has demonstrably not yet shown that it can make the magic of the former apply to the latter 2D is what we're gonna get (for now).


I was thinking about this very thing after the last time I posted in this thread.  I'm wondering if the reason doesn't come right down to the very core principles of disruption.  It could be that 3D platformers are just overshooting the mass market.  That may be what accounts for the approx 10 million gap between 2D and 3D Mario.  Think about the concepts of the 2D Mario, you go left or right and jump.  The controls are as simple as that too.  In 3D Mario, you go in any direction to explore a large environment, jump, triple jump, wall kick, long jump, and back flip (plus all the controls for FLUDD).

It doesn't seem like much, especially to gamers like those on this site, but it may be enough to keep 10 million people from buying into the 3D Marios.  I'm not saying that a 3D Mario couldn't get those people, but I (and Nintendo it seems) don't know the formula that will.


This is exactly what I feel too theRepublic. I would even go as far as saying that it isn't possible for a 2D Mario not to be overshooting.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)