I hate the fact that my pc isn't good enough to run it.
Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."
c03n3nj0 said: I hate the fact that my pc isn't good enough to run it. |
man i know what you mean even on the lowest settings my pc chugs i can hear it scream...... im going to try lowering the resolution or maybe in the fall build a dedicated gaming rig
come play minecraft @ mcg.hansrotech.com
minecraft name: hansrotec
XBL name: Goddog
badgenome said: It's too bad they still haven't straightened out the campaign AI. Ever since they went to 3D maps, the AI is a total pushover. |
Dunno. If you're talking about difficulty, the AI almost felt like they were all going against you in Medieval in the later parts of the game. And alliances didn't seem to matter at all, and countries who depended on my alliances (me+small countries vs bigger countries) will backstab me for no logical reason. They were agressive, but kind of in a illogical way.
I miss though, having to go against a huge superpower. Or it's really awesome when you manipulate the situation and growth of countries so that there's three. Or you already know about the Mongolians, so you let the other Superpower take the East, and then you launch an attack when they're caught off guard by Mongolian invaders and send their troops up there.
hm, well if you try to play empire using a smaller nation.. like the united states, you'll really feel up against a major superpower. that campaign is kinda hard, but you can easily take advantage of the faulty AI.
Akvod said:
Dunno. If you're talking about difficulty, the AI almost felt like they were all going against you in Medieval in the later parts of the game. And alliances didn't seem to matter at all, and countries who depended on my alliances (me+small countries vs bigger countries) will backstab me for no logical reason. They were agressive, but kind of in a illogical way. I miss though, having to go against a huge superpower. Or it's really awesome when you manipulate the situation and growth of countries so that there's three. Or you already know about the Mongolians, so you let the other Superpower take the East, and then you launch an attack when they're caught off guard by Mongolian invaders and send their troops up there. |
Well, that's part of it. Early on, I'd ally with all my neighbors and stuff, and that was actually the hardest part of the game because I'd try to develop my economy and tech up while also preparing for one of those fuckfaces to backstab me. But before too long, I'd have annihilated the traitor, taken all their lands, and turned into a little superpower. The game was always pretty much over by turn 20, except for screwing around with the Mongols/Timurids/Aztecs.
But the bigger issue is with the 3D maps themselves, I think. Chief among the gripes that I have is that the AI just isn't very good at controlling territory on them. I don't know how many times I've gotten a faction down to their last city, marched an army right past one or two huge stacks of their troops, and sieged and eliminated them. The AI was a lot more competent in Shogun and Medieval.
badgenome said:
Well, that's part of it. Early on, I'd ally with all my neighbors and stuff, and that was actually the hardest part of the game because I'd try to develop my economy and tech up while also preparing for one of those fuckfaces to backstab me. But before too long, I'd have annihilated the traitor, taken all their lands, and turned into a little superpower. The game was always pretty much over by turn 20, except for screwing around with the Mongols/Timurids/Aztecs. But the bigger issue is with the 3D maps themselves, I think. Chief among the gripes that I have is that the AI just isn't very good at controlling territory on them. I don't know how many times I've gotten a faction down to their last city, marched an army right past one or two huge stacks of their troops, and sieged and eliminated them. The AI was a lot more competent in Shogun and Medieval. |
@Akvod: No doubt, although I did try some mods for Medieval II which vastly improved the experience in terms of strength of alliances and whatnot. Perhaps it needed a bit of finetuning, but the groundwork for developing loyal allies was already there in the game when it shipped. It was just a matter of some triggers being broken or disabled.
perhaps the reason why everyone loves Rome is the fact that the campaign AI there was spot on. I thought it was anyway.
bugrimmar said:
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Sounds pretty accurate to me eh? Eh? Hahahaha