More story
More colour
More co-op
Not sure if I really want this, but they could make the multiplayer a lot bigger with bigger maps and vehicles ala Battlefield
More story
More colour
More co-op
Not sure if I really want this, but they could make the multiplayer a lot bigger with bigger maps and vehicles ala Battlefield
| non-gravity said: More story More colour More co-op Not sure if I really want this, but they could make the multiplayer a lot bigger with bigger maps and vehicles ala Battlefield |
I can't see that happening =/ KZ wasn't a BF like game from 1 to 2. I don't see them making the jump. The vehicles weren't also that great in my opinion in KZ2. I do hope for bigger maps, but they'll have to get rid of 1 shot kill sniper rifles (which I think every game should remove).


co-op campaign is a must have in killzone 3
more detail on your comrades faces, i thought they were less detailed than the enemies were.
more vaired environments, like in underground caves,lush jungles,on a remote island
more trophies , like offline trophies in offline multiplayer .
2 different campaign's one as the helghast and one as a isa.
more color in the game, game felt on the bland side.
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For those saying sharper controls, there is nothing wrong with the current controls, you just have to get used to them, its the same thing with gears..

| leo-j said: For those saying sharper controls, there is nothing wrong with the current controls, you just have to get used to them, its the same thing with gears.. |
I agree with you. While the realism does make the controls a little hard to stomach at first, it does become second nature after a little while.
They could just cut away the offline/online multiplayer bots.
Pretty useless.
| Akvod said: I want Hakha (sp?) from the first game to be the main character, and for the past of the Helghast and their reasons why they're fighting to be the main focus, as well as Hakha's inner conflict (him being half-Helghast). I hope the game will be the last game, as every good thing has to be a trilogy. I hope Rico doesn't just die, that's a shallow fan service, and a pretty disturbing one. Rico wasn't completely evil. Spoilers: He rushed the attack on Radec because he thought it was too late. He killed Visari because his best friend, Templar, died, along with other factors (his racism, the things the war took away from him [his former squad, the destruction of Vekta]) If they are going to do something bad to Rico, it'll most likely be him imprisoned and suffering from the effects of the planet's air, and having him talk with Hakha or something. I hope between missions they'll explain the history of the Helghan people, or maybe they can even have flash back missions. I hope the main theme of the game will be the futility of war, the cycle of violence and revenge, and racism. |
I don't think that's the reason people want Rico out... I know it's not mine. He's just a boring character, terribly written, fuck-annoying, and the voice acting behind him is just absolutely awful.
| Riachu said: I agree with you. While the realism does make the controls a little hard to stomach at first, it does become second nature after a little while. |
This is far from realistic. A soldier's arm movement shouldn't be affected by equipment. I'm also not even sure if GG ever claimed they were realistic, but I do know that said it was supposed to make the game a slow-paced tactical shooter, which is a funny claim when you look at how run'n'gun the game is now.
| non-gravity said: They could just cut away the offline/online multiplayer bots. Pretty useless. |
This was one of the reasons I bought KZ2. I'm a huge fan of bots. In the end though, it ended up being completely half-assed. It's kinda funny how you get way more options to mess with if you start an online bot match.......oh the goddamn irony.