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Forums - Gaming - Is it so wrong to hate "casual" games?

The Ghost of RubangB said:
Wow you're really hellbent on trolling. Did you read my comment about Punch-Out!!?
KylieDog said:
The Ghost of RubangB said:
Wow you're really hellbent on trolling.

I'm not trolling anything, I stating my opinion with arguments to back it up.   I noticed some other people trolling towards me though.

If this is what the convo has sank down to, trolling accusations, then I'll just take that as win due to lack of reasonable argument against my points.  I won't return to this thread.

You call it a lack of reasonable argument.

I call it conveniently leaving my reasonable argument out of my posts when you quote them.

You either skipped or ignored my comments about Punch-Out!!.  I've played it.



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i wish that money that was better spend... :(.
but yeah that doesn't bring profits.



KylieDog said:
The Ghost of RubangB said:
Wow you're really hellbent on trolling.

I'm not trolling anything, I stating my opinion with arguments to back it up.   I noticed some other people trolling towards me though.

If this is what the convo has sank down to, trolling accusations, then I'll just take that as win due to lack of reasonable argument against my points.  I won't return to this thread.

Are you sure? 'Cause I'm about 70% of the way through Radiant Dawn and it's easily the hardest game I've played in the past year, including my times going back to NInja Gaiden Black and God Hand.

Being able to save in the middle of a battle isn't casualizing the formula. It's a necessary feature that prevents you from having to waste another 20 minutes praying that you get back to the spot where you left off before. The fact that they have cut out the needless repetition doesn't make the game less hard: the game is still much harder than any other RPG I've played.



The Ghost of RubangB said:
If there is a market for games, the games will be made. The only reason for anybody to stop making non-casual games is if non-casual gamers disappear. They spend lots of money on games, and people want that money.

Please name a single company that has stopped making hardcore games to make only casual games. Just one.

I think Majesco fits that criteria, although I dare to get involved in this thread.

 



 

 

Killergran said:
Basically, you are upset that people do not have the same taste as you do. Spin it any way you want and this is still what it comes down to in the end.

And it's because people don't share his taste, the "gamer" taste, the kind of games he enjoys most won't end up on his system, because the casual games sell millions, while his types of games flop. Developers see the trend and think "do I spend tons of money and years to make a game, of do I toss in $5, make crap, and have it sell 10M? Yea, I'll take the latter option"

 



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There's nothing wrong with having a preference.



4 ≈ One

MontanaHatchet said:
The Ghost of RubangB said:
If there is a market for games, the games will be made. The only reason for anybody to stop making non-casual games is if non-casual gamers disappear. They spend lots of money on games, and people want that money.

Please name a single company that has stopped making hardcore games to make only casual games. Just one.

I think Majesco fits that criteria, although I dare to get involved in this thread.

 

Did they release anything good before they started making "casual" games? I honestly don't know, i'm not that familiar with them.  My feeling is that a crap developer is likely to make crap games regardless of the type and if they are no longer making core games, is it really that big of a loss?

 



Khuutra said:
KylieDog said:
The Ghost of RubangB said:
Wow you're really hellbent on trolling.

I'm not trolling anything, I stating my opinion with arguments to back it up.   I noticed some other people trolling towards me though.

If this is what the convo has sank down to, trolling accusations, then I'll just take that as win due to lack of reasonable argument against my points.  I won't return to this thread.

Are you sure? 'Cause I'm about 70% of the way through Radiant Dawn and it's easily the hardest game I've played in the past year, including my times going back to NInja Gaiden Black and God Hand.

Being able to save in the middle of a battle isn't casualizing the formula. It's a necessary feature that prevents you from having to waste another 20 minutes praying that you get back to the spot where you left off before. The fact that they have cut out the needless repetition doesn't make the game less hard: the game is still much harder than any other RPG I've played.

not to mention if you saved at the wrong time, you'd want to pull your hair out and start the lvl over anyways, this game in hard mode is oh my fkn god hard when you don't want to loose any characters yet want to lvl them all because the enemies don't hit like trucks, they hit like air planes dropping down on your balls.

 



BMaker11 said:
Killergran said:
Basically, you are upset that people do not have the same taste as you do. Spin it any way you want and this is still what it comes down to in the end.

And it's because people don't share his taste, the "gamer" taste, the kind of games he enjoys most won't end up on his system, because the casual games sell millions, while his types of games flop. Developers see the trend and think "do I spend tons of money and years to make a game, of do I toss in $5, make crap, and have it sell 10M? Yea, I'll take the latter option"

I dunno. I mean, most developers are still making big-budget HD games and losing cash hand over fist. Over a tenth of the American game designers were fired last year, and studios are closing at alarming rates.

Long story short, I don't think you have to worry that your favorite developers will suddenly get some business sense.

 



BMaker11 said:

And it's because people don't share his taste, the "gamer" taste, the kind of games he enjoys most won't end up on his system, because the casual games sell millions, while his types of games flop. Developers see the trend and think "do I spend tons of money and years to make a game, of do I toss in $5, make crap, and have it sell 10M? Yea, I'll take the latter option"

Apart from the "Toss in $5, make crap" part, you're absolutely right.

Good casual games take time and money to develop.

And you're just saying they don't because you're upset that people have different taste than you do.

 



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