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BMaker11 said:

And it's because people don't share his taste, the "gamer" taste, the kind of games he enjoys most won't end up on his system, because the casual games sell millions, while his types of games flop. Developers see the trend and think "do I spend tons of money and years to make a game, of do I toss in $5, make crap, and have it sell 10M? Yea, I'll take the latter option"

Apart from the "Toss in $5, make crap" part, you're absolutely right.

Good casual games take time and money to develop.

And you're just saying they don't because you're upset that people have different taste than you do.

 



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