| Dgc1808 said: I don't see it working out for this gen. Seems... too late.... |
This generation may end up being a long one.
| Dgc1808 said: I don't see it working out for this gen. Seems... too late.... |
This generation may end up being a long one.


Legend11 said:
I don't really see how this would be any harder for anyone to pick up and play than the Wii Remote. How hard would it be for someone to pick up bowling for example when you would basically use the exact same motions you do when you're playing it in real life? |
That's not my point. My point is, that the Wii was built, from the ground up, around these concepts. So every game uses those features. Every developer takes them into account. Consumers and developers EXPECT them to be there. It's the whole point of the Wii.
This thing for the 360 is simply an add-on, an afterthought. Too little too late. People can dream, but it's just not gonna happen. Too bad. Cool stuff, but MS would do better to build their next system around such tech, if they choose to go down that path.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



I don't see this breaking through unless some killer aps are there to support it.
Pixel Art can be fun.
I see the Microsoft thing, but the huge problem is gamers just don't want to get off the couch, that's the reality. If you gotta sit up next to the screen to get it to work, or sit upright It's just not going to go over well. I know having no controller is a neat 'new' way to control things, but probably not a 'better' one. The wii was a huge success because their market was the type that like to get up and play around, alot of its success is from is watching the people try to play the game - it makes it seem like an activity, less like a video game. Going up against Nintendo for casuals, where they will not have a price advantage (if they start taking market from nintendo, nintendo will drop the price on them) is losing effort.
Cheebee said:
That's not my point. My point is, that the Wii was built, from the ground up, around these concepts. So every game uses those features. Every developer takes them into account. Consumers and developers EXPECT them to be there. It's the whole point of the Wii. This thing for the 360 is simply an add-on, an afterthought. Too little too late. People can dream, but it's just not gonna happen. Too bad. Cool stuff, but MS would do better to build their next system around such tech, if they choose to go down that path.
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How many systems have products like Wii Fit sold or encouraged consumers to buy? That didn't come with the original system. Microsoft has also shown they're willing to make major changes to their system, just compare Xbox Live now to what it was like when the system launched.
Just because something wasn't there when a system launched doesn't automatically mean it has no chance of having major success. All it would take is a willingness and risk taking on Microsoft's part to see it through.
Alright, yes this thing is the best ever since sliced bread. It's gonna attract tons of casuals and will totally revolutionize the way we play and think about games. 3rd Party developers, Western and Japanese alike, will back it with their full support, and every person on the planet will want to buy it. It's gonna be one of the biggest success stories in videogame history and will place Microsoft squarely in first place during these 'console wars'. It's a guaranteed hit.
But seriously now. Come on. I was just being realistic. We all know how this is gonna end.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



| Rob6021 said: I see the Microsoft thing, but the huge problem is gamers just don't want to get off the couch, that's the reality. If you gotta sit up next to the screen to get it to work, or sit upright It's just not going to go over well. I know having no controller is a neat 'new' way to control things, but probably not a 'better' one. The wii was a huge success because their market was the type that like to get up and play around, alot of its success is from is watching the people try to play the game - it makes it seem like an activity, less like a video game. Going up against Nintendo for casuals, where they will not have a price advantage (if they start taking market from nintendo, nintendo will drop the price on them) is losing effort. |
I don't think it's always a matter of price. If the 360 could provide a particular kind of experience that caught on like wildfire and the competing systems were unable to match it then in my opinion a cheaper competitor wouldn't make much of a difference.
Legend11 said:
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The Balance Board was released as an accessory for a specific game that lots of people wanted on a very popular system. Unlike the 360's motion screen-a-ma-jig, it's not just some system add-on.
There are already 30 million 360 owners who wouldn't have this technology as well as a bunch of games that wouldn't support it. Few developers would utilize it because it doesn't have a 100% install base, and any serious attempts at doing so would alienate the current install base.
No add-on that was released mid-generation has ever played a decisive role in any console generation, especially not elevating a distant second place console to the top.
Consoles owned: Saturn, Dreamcast, PS1, PS2, PSP, DS, PS3