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Cheebee said:
Legend11 said:
Cheebee said:
Dude this is never gonna be really huge. Wii was built, from the ground up, around the idea of motion controls, simplicity and ease of use, to attract everyone. The Wiimote was originally planned as a GameCube add-on, but instead saved for the next console, the Wii. The whole point of Wii is that it's easy for anyone to pick up and play, to be intuitive and fun, and that has from the very beginning been the case.

This idea, if it ever comes to fruition, is merely gonna be an add-on for 360. It won't get full support from developers, much like the sixaxis, and won't be implemented in every game. My guess is that at best, it's gonna be the 360's Eye Toy.

I don't really see how this would be any harder for anyone to pick up and play than the Wii Remote.  How hard would it be for someone to pick up bowling for example when you would basically use the exact same motions you do when you're playing it in real life?

That's not my point. My point is, that the Wii was built, from the ground up, around these concepts. So every game uses those features. Every developer takes them into account. Consumers and developers EXPECT them to be there. It's the whole point of the Wii. 

This thing for the 360 is simply an add-on, an afterthought. Too little too late. People can dream, but it's just not gonna happen. Too bad. Cool stuff, but MS would do better to build their next system around such tech, if they choose to go down that path.

 


How many systems have products like Wii Fit sold or encouraged consumers to buy?  That didn't come with the original system.  Microsoft has also shown they're willing to make major changes to their system, just compare Xbox Live now to what it was like when the system launched.

Just because something wasn't there when a system launched doesn't automatically mean it has no chance of having major success.  All it would take is a willingness and risk taking on Microsoft's part to see it through.