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Forums - Nintendo - 1UP - WiiMotion+ is not needed. Only make things harder.

richardhutnik said:
In this case, "making things harder" means that it exposes how much you REALLY suck at something. Like, you add it to a golf game, and if you are prone to hooks or slice in real life, the Golf game will also expose the same problems you have. So, your sucking is shown through in a game. A valid point here is if you play to fake like you are great, then of course this makes it less fun.

YEP!

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pakidan101 said:
@scottie nice Daft Punk reference!


OT:

I think people are not realizing the potential extent of their comment.

Remember how people criticized the Wiimote when it was introduced and still do? How buttons are better than motions, how it is a fad, etc. etc.?

What if 1-up is doing the same thing....only against the WM+ ? What if they have FINALLY accepted the Wiimote as a legitimate and grand way of playing video games and it is for this reason they are against the WM + add-on?






This is, of course, me being optimistic...

Intersting POV.

CHYUII said:
coasterlove said:
scottie said:
It doesn't ONLY make things harder.

It also makes things better! faster! stronger!

Anyway, this seems like a confusing addition to the latest Wii hate week.

Don't worry, in case no one else got it, I caught your Daft Punk reference...if that was in fact what it was. I wouldn't worry about 1up. I liked their magazine EGM as I was a long time reader and subscriber but a lot of them had a clear bias against the Wii. They're just bitter they could no longer afford to run their mag.

Daft Punk? That's Kanye West!

Just kidding I almost got killed the last time I made that joke.


It was probably because you brought up Kanye West.

I'll come up with something better eventually...

I can see where they are coming from when they say it's not really needed. The Wii motion+ while cool and theoretically allowing for one to one motion tracking, will unfortunately rarely ever be used by developers. The reason for the Wii's success is that it is an accessible console played by everyone. If you were to add motion+ to wii tennis for example and grandma comes over for a game. She's not going to have much fun if everytime she wildly swings she hits the net. The Wii is good because it allows people who have never played tennis or golf before to play them. Thats the target audience, not pro golfers looking for a simulator.



When the Wii was first released, weren't they the ones complaining that the remote wasn't accurate enough?



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Not needed? This is what Wii owners have been looking forward to since Day One.



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WM+ is not the saviour of the Wiiremote. I don't disagree with the conceptual idea that it will make things harder. Some games won't be better with WM+. The biggest failing of the Wiiremote isn't the accuracy it's the developers. Even Nintendo really hasn't done a great job on some of the controls.

Conduit for example is a pointer shooter. How is extra motion sensors going to improve pointing? It can't. Maybe they have some little mini input with tilting, but tilting wasn't bad in the first place.

God Father: BE, this game was marvelous for it's level of gesture based input. It didn't need a WM+. I also bet that a now more experienced developer could do a better job with a plain Wiiremote than back then.

Games that really suffer from the Wiiremote plague are games that treated the already simple button tap attacks to a velocity gesture. Even worse when it was one button tap sequence mapped to any velocity gesture. Zelda TP is a perfect example of this form of bad waggle. Though at least in Zelda it's not constant, things die or knock back after 2-3 hits.

A new Zelda Wii could instead map directional gesture. If Wiiremote X axis is near 0(horizontal) when X velocity is ## then thrust.
If x axis is at 70(near full verticle) then check for new motions.
Also you can check for duration to add extra damage and slower recovery time. So if velcoty is at 76(max) for greater than 1000ms then +## damage and +## animation recovery time. This way simple flicks will never be more than light taps.
I could go on an on where things could have been done. But developers were lazy slackers.
(you could also use the pointer to gauge power and strike direction by judging speed of pointer. Remember the Wiipointer has depth :) )

Does with mean that WM+ is a bad thing. No not really. There are certainly games where WM+ can make things better. Golf, Tennis, Bowling, accurate sword fighting... Overall though the plague of bad Wiiremote design is on the developers not the controller and the WM+ will not make developers do a better job.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

coasterlove said:
CHYUII said:
coasterlove said:
scottie said:
It doesn't ONLY make things harder.

It also makes things better! faster! stronger!

Anyway, this seems like a confusing addition to the latest Wii hate week.

 

Don't worry, in case no one else got it, I caught your Daft Punk reference...if that was in fact what it was. I wouldn't worry about 1up. I liked their magazine EGM as I was a long time reader and subscriber but a lot of them had a clear bias against the Wii. They're just bitter they could no longer afford to run their mag.

 

 

Daft Punk? That's Kanye West!

 

Just kidding I almost got killed the last time I made that joke.


 

It was probably because you brought up Kanye West.

LOL.

 Now that you mention it, I was talking to Goerge Bush at the time. Hmm, why would he hate Kanye West?

I like the sample that he used from Daft Punk. I like all kinds of music and that Sample made me aware of the source material. I had always seen their albums but never knew what was on it. Now I know its good stuff.

 

 



.jayderyu said:
WM+ is not the saviour of the Wiiremote. I don't disagree with the conceptual idea that it will make things harder. Some games won't be better with WM+. The biggest failing of the Wiiremote isn't the accuracy it's the developers. Even Nintendo really hasn't done a great job on some of the controls.

Conduit for example is a pointer shooter. How is extra motion sensors going to improve pointing? It can't. Maybe they have some little mini input with tilting, but tilting wasn't bad in the first place.

God Father: BE, this game was marvelous for it's level of gesture based input. It didn't need a WM+. I also bet that a now more experienced developer could do a better job with a plain Wiiremote than back then.

Games that really suffer from the Wiiremote plague are games that treated the already simple button tap attacks to a velocity gesture. Even worse when it was one button tap sequence mapped to any velocity gesture. Zelda TP is a perfect example of this form of bad waggle. Though at least in Zelda it's not constant, things die or knock back after 2-3 hits.

A new Zelda Wii could instead map directional gesture. If Wiiremote X axis is near 0(horizontal) when X velocity is < ## then do horizontal strikes: if y velocity < ## then vertical: if z > ## then thrust.
If x axis is at 70(near full verticle) then check for new motions.
Also you can check for duration to add extra damage and slower recovery time. So if velcoty is at 76(max) for greater than 1000ms then +## damage and +## animation recovery time. This way simple flicks will never be more than light taps.
I could go on an on where things could have been done. But developers were lazy slackers.
(you could also use the pointer to gauge power and strike direction by judging speed of pointer. Remember the Wiipointer has depth :) )

Does with mean that WM+ is a bad thing. No not really. There are certainly games where WM+ can make things better. Golf, Tennis, Bowling, accurate sword fighting... Overall though the plague of bad Wiiremote design is on the developers not the controller and the WM+ will not make developers do a better job.

 

 

good points.



mike_intellivision said:
Valkyria00 said:

Ive come to a realization that if you want true Nintendo news and opinions they only way to go is a Nintendo centric site. All podcasts and sites that focus on the whole industry are shit because they know nothing thats going on. Minus IGN becuase they have a Nintendo team. Not a Nintendo portal that never gets updates.

 

That is why I had to break down and subscribe to Nintendo Power. (Yep, I find myself reading a magazine that they get at my son's elementary school).

If you don't recognize the limitations of the Wii remote, then you have not played with the Wii remote enough.

 

Mike from Morgantown

 

 

What?! I've been a subscriber for yeeeaaaarrrrrrs, and I still get that magazine while I'm at university! There's nothing to be ashamed of! It's a magazine for all ages, and I think it's great. I really love reading it.