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Forums - Gaming Discussion - WRPGs or JRPGs and why?

WRPG all the way. Looking at what something like Mass Effect can accomplish is something. RPGs were originally about getting to choose your role, and how you want to play it. JRPGs put you on rails. Many people consider WRPGs to not be "true RPGs", but I think the term has been hijacked. If I have to go to points A,B,C in that order and I have little freedom in accomplishing my task, i'm not playing a role. I'm just using a turn-based platformer with shiny graphics... IMO...



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shio said:
S.T.A.G.E. said:

I'd have to say WRPG's. As much as I love JRPG's, they aren't true RPG's. They are fixed stories with turn-based play; this leaves you out of that role. WRPG's have been evolving in a way that I haven't seen from JRPG's with games such as Oblivion, WOW, Mass Effect. If they keep making games like these with more Cinematics, choices which effect every aspect of the game and vast lands to explore, it would be confirmed that WRPG's are the future of RPG gameplay. Futuristic gameplay puts the true power in the players hands and they effect the outcome which only WRPG's allow and JRPG's do not. I believe Mass Effect is only the beginning to a fleet of WRPG titles. JRPG's do not allow you to play a role and immerse yourself in it; it foruses more on the actions of a team with no actual connection between player and character. You cannot become the character, therefore the concept of it being an RPG is half-assed.

WRPG's were the beginning JRPG's are the middle and WRPG's will be the end.

I hope not. Mass Effect is almost a JRPG itself compared to the best WRPGs.

 

 

 

1. Mass Effect was not linear like JRPG's; it had a trilateral storyline where you could go one of three ways.

2. Mass Effect gives you choice (IE: The decsions you make can affect your team mates temperament towards you, your love life, the chances of your enemies attacking, making deals, or giving up, etc.) and JRPG's do not.

3. I've never seen an immersive storyline in a JRPG which spans a universe allowing you to travel from galaxy searching for minerals, picking fights with different inhabitants and learning the truth about the plot.

4. JRPG's do not allow you to continue your storyline from an old game (by memory saves alone) in the newer installment.

5. Mass Effect brings out every emotion in you during gameplay. This is why people play this game multiple times. I've never played a JRPG more than twice. I've played Mass Effect four times just to get all of the achievements.

6. In JRPG's you control the inventory of the main characters; however, in Mass Effect (a WRPG) you control the character completely.

The only thing that makes Mass Effect like a JRPG is that it gives you a core cinematic experience. However with Mass Effect you can choose to be good, bad or indifferent to everything thus changing the cinematics when you progress.

 

 

 



S.T.A.G.E. said:
shio said:
S.T.A.G.E. said:

I'd have to say WRPG's. As much as I love JRPG's, they aren't true RPG's. They are fixed stories with turn-based play; this leaves you out of that role. WRPG's have been evolving in a way that I haven't seen from JRPG's with games such as Oblivion, WOW, Mass Effect. If they keep making games like these with more Cinematics, choices which effect every aspect of the game and vast lands to explore, it would be confirmed that WRPG's are the future of RPG gameplay. Futuristic gameplay puts the true power in the players hands and they effect the outcome which only WRPG's allow and JRPG's do not. I believe Mass Effect is only the beginning to a fleet of WRPG titles. JRPG's do not allow you to play a role and immerse yourself in it; it foruses more on the actions of a team with no actual connection between player and character. You cannot become the character, therefore the concept of it being an RPG is half-assed.

WRPG's were the beginning JRPG's are the middle and WRPG's will be the end.

I hope not. Mass Effect is almost a JRPG itself compared to the best WRPGs.

 

 

 

1. Mass Effect was not linear like JRPG's; it had a trilateral storyline where you could go one of three ways.

2. Mass Effect gives you choice (IE: The decsions you make can affect your team mates temperament towards you, your love life, the chances of your enemies attacking, making deals, or giving up, etc.) and JRPG's do not.

3. I've never seen an immersive storyline in a JRPG which spans a universe allowing you to travel from galaxy searching for minerals, picking fights with different inhabitants and learning the truth about the plot.

4. JRPG's do not allow you to continue your storyline from an old game (by memory saves alone) in the newer installment.

5. Mass Effect brings out every emotion in you during gameplay. This is why people play this game multiple times. I've never played a JRPG more than twice. I've played Mass Effect four times just to get all of the achievements.

6. In JRPG's you control the inventory of the main characters; however, in Mass Effect (a WRPG) you control the character completely.

The only thing that makes Mass Effect like a JRPG is that it gives you a core cinematic experience. However with Mass Effect you can choose to be good, bad or indifferent to everything thus changing the cinematics when you progress.

 

 

 

 

 +2

 



 

Favorite films. Foreign films forever!

 

S.T.A.G.E. said:
shio said:
S.T.A.G.E. said:

I'd have to say WRPG's. As much as I love JRPG's, they aren't true RPG's. They are fixed stories with turn-based play; this leaves you out of that role. WRPG's have been evolving in a way that I haven't seen from JRPG's with games such as Oblivion, WOW, Mass Effect. If they keep making games like these with more Cinematics, choices which effect every aspect of the game and vast lands to explore, it would be confirmed that WRPG's are the future of RPG gameplay. Futuristic gameplay puts the true power in the players hands and they effect the outcome which only WRPG's allow and JRPG's do not. I believe Mass Effect is only the beginning to a fleet of WRPG titles. JRPG's do not allow you to play a role and immerse yourself in it; it foruses more on the actions of a team with no actual connection between player and character. You cannot become the character, therefore the concept of it being an RPG is half-assed.

WRPG's were the beginning JRPG's are the middle and WRPG's will be the end.

I hope not. Mass Effect is almost a JRPG itself compared to the best WRPGs.

 

 

 

1. Mass Effect was not linear like JRPG's; it had a trilateral storyline where you could go one of three ways.

2. Mass Effect gives you choice (IE: The decsions you make can affect your team mates temperament towards you, your love life, the chances of your enemies attacking, making deals, or giving up, etc.) and JRPG's do not.

3. I've never seen an immersive storyline in a JRPG which spans a universe allowing you to travel from galaxy searching for minerals, picking fights with different inhabitants and learning the truth about the plot.

4. JRPG's do not allow you to continue your storyline from an old game (by memory saves alone) in the newer installment.

5. Mass Effect brings out every emotion in you during gameplay. This is why people play this game multiple times. I've never played a JRPG more than twice. I've played Mass Effect four times just to get all of the achievements.

6. In JRPG's you control the inventory of the main characters; however, in Mass Effect (a WRPG) you control the character completely.

The only thing that makes Mass Effect like a JRPG is that it gives you a core cinematic experience. However with Mass Effect you can choose to be good, bad or indifferent to everything thus changing the cinematics when you progress.

1. Mass Effect is almost completely linear, don't get fooled. Just because you can go to planets and trigger parts in different orders, it is still linear.

2. Mass Effect has almost no choices. Why? Because a true choice has a consequence, and nearly everything you decide on the game changes nothing.

3. I've never seen Mass Effect reach the masterpiece level of Planescape: Torment in terms deconstruction of one's identity, nor explore to depth any worthwhile theme.

4. So? it's a nice feature, but nothing that important because the only thing you truly gain from it is that you get a head start in your character's leveling.

5. I've played Fallout 1 and 2 atleast 10 times each, and every time and completely different from the other. I was a goody pants, an outcast hunted by bounty hunters, a trade slaver, a porn star, a retarded gorilla, a prostitute, a child killer, a junkie, a grave robber, a preacher, etc...

6. Ironically Mass Effect's inventory system is absolutely terrible.



Shio you talk about the deconstruction of worthwhile themes.

What did you make of Knights of the Old Republic II?



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JRPGs. I find them more enthralling.

WRPGs have no soul IMO. Their vast number of paths usually make for an uncompelling storyline



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

both



You should be beaten, burned to ashes then someone should throw your ashes from a plane

Pristine20 said:
JRPGs. I find them more enthralling.

WRPGs have no soul IMO. Their vast number of paths usually make for an uncompelling storyline

 

 

The reason WRPG's seem like they have no soul is because you are the soul of the game; In essence you don't like RPG's. WRPGs at heart are "souless games". JRPG's are not true RPG's. Unless you like to be in control the outcome of stories and be apart of the trend you are not a fan of RPG's. You like Japanese linear storylines wrapped in turn-based action.



shio said:
S.T.A.G.E. said:
shio said:
S.T.A.G.E. said:

I'd have to say WRPG's. As much as I love JRPG's, they aren't true RPG's. They are fixed stories with turn-based play; this leaves you out of that role. WRPG's have been evolving in a way that I haven't seen from JRPG's with games such as Oblivion, WOW, Mass Effect. If they keep making games like these with more Cinematics, choices which effect every aspect of the game and vast lands to explore, it would be confirmed that WRPG's are the future of RPG gameplay. Futuristic gameplay puts the true power in the players hands and they effect the outcome which only WRPG's allow and JRPG's do not. I believe Mass Effect is only the beginning to a fleet of WRPG titles. JRPG's do not allow you to play a role and immerse yourself in it; it foruses more on the actions of a team with no actual connection between player and character. You cannot become the character, therefore the concept of it being an RPG is half-assed.

WRPG's were the beginning JRPG's are the middle and WRPG's will be the end.

I hope not. Mass Effect is almost a JRPG itself compared to the best WRPGs.

 

 

 

1. Mass Effect was not linear like JRPG's; it had a trilateral storyline where you could go one of three ways.

2. Mass Effect gives you choice (IE: The decsions you make can affect your team mates temperament towards you, your love life, the chances of your enemies attacking, making deals, or giving up, etc.) and JRPG's do not.

3. I've never seen an immersive storyline in a JRPG which spans a universe allowing you to travel from galaxy searching for minerals, picking fights with different inhabitants and learning the truth about the plot.

4. JRPG's do not allow you to continue your storyline from an old game (by memory saves alone) in the newer installment.

5. Mass Effect brings out every emotion in you during gameplay. This is why people play this game multiple times. I've never played a JRPG more than twice. I've played Mass Effect four times just to get all of the achievements.

6. In JRPG's you control the inventory of the main characters; however, in Mass Effect (a WRPG) you control the character completely.

The only thing that makes Mass Effect like a JRPG is that it gives you a core cinematic experience. However with Mass Effect you can choose to be good, bad or indifferent to everything thus changing the cinematics when you progress.

1. Mass Effect is almost completely linear, don't get fooled. Just because you can go to planets and trigger parts in different orders, it is still linear.

2. Mass Effect has almost no choices. Why? Because a true choice has a consequence, and nearly everything you decide on the game changes nothing.

3. I've never seen Mass Effect reach the masterpiece level of Planescape: Torment in terms deconstruction of one's identity, nor explore to depth any worthwhile theme.

4. So? it's a nice feature, but nothing that important because the only thing you truly gain from it is that you get a head start in your character's leveling.

5. I've played Fallout 1 and 2 atleast 10 times each, and every time and completely different from the other. I was a goody pants, an outcast hunted by bounty hunters, a trade slaver, a porn star, a retarded gorilla, a prostitute, a child killer, a junkie, a grave robber, a preacher, etc...

6. Ironically Mass Effect's inventory system is absolutely terrible.

1. Mass Effect is not linear. You can create your own character/gender or take the one they give you and you go along a trilateral storyline. Trilateral=three sides (Paragon, Renegade or indifferent)

2. There are consequences for your actions in Mass Effect.

3. Planetscape was a WRPG much like Mass Effect. I'll check it out, thanks for the info.

4. The point of Mass Effect was for each individual to gain something for themselves out of playing it. That part which they gained will be transfered to the next game.

5. Thats great....you're further bolstering my point about WRPG's. Keep going.

6. Thats all your opinion. Mass Effect wasn't perfect, but I believe it will only get better. The devs have been saying it will be bigger and better and certain bugs will be fixed. :)

 



S.T.A.G.E. said:
Pristine20 said:
JRPGs. I find them more enthralling.

WRPGs have no soul IMO. Their vast number of paths usually make for an uncompelling storyline

 

 

The reason WRPG's seem like they have no soul is because you are the soul of the game; In essence you don't like RPG's. WRPGs at heart are "souless games". JRPG's are not true RPG's. Unless you like to be in control the outcome of stories and be apart of the trend you are not a fan of RPG's. You like Japanese linear storylines wrapped in turn-based action.

 

whatever you choose to call JRPGs is fine by me. I just prefer them. I'm not an RPG fan then...I couldn't care less!



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler