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S.T.A.G.E. said:
shio said:
S.T.A.G.E. said:

I'd have to say WRPG's. As much as I love JRPG's, they aren't true RPG's. They are fixed stories with turn-based play; this leaves you out of that role. WRPG's have been evolving in a way that I haven't seen from JRPG's with games such as Oblivion, WOW, Mass Effect. If they keep making games like these with more Cinematics, choices which effect every aspect of the game and vast lands to explore, it would be confirmed that WRPG's are the future of RPG gameplay. Futuristic gameplay puts the true power in the players hands and they effect the outcome which only WRPG's allow and JRPG's do not. I believe Mass Effect is only the beginning to a fleet of WRPG titles. JRPG's do not allow you to play a role and immerse yourself in it; it foruses more on the actions of a team with no actual connection between player and character. You cannot become the character, therefore the concept of it being an RPG is half-assed.

WRPG's were the beginning JRPG's are the middle and WRPG's will be the end.

I hope not. Mass Effect is almost a JRPG itself compared to the best WRPGs.

 

 

 

1. Mass Effect was not linear like JRPG's; it had a trilateral storyline where you could go one of three ways.

2. Mass Effect gives you choice (IE: The decsions you make can affect your team mates temperament towards you, your love life, the chances of your enemies attacking, making deals, or giving up, etc.) and JRPG's do not.

3. I've never seen an immersive storyline in a JRPG which spans a universe allowing you to travel from galaxy searching for minerals, picking fights with different inhabitants and learning the truth about the plot.

4. JRPG's do not allow you to continue your storyline from an old game (by memory saves alone) in the newer installment.

5. Mass Effect brings out every emotion in you during gameplay. This is why people play this game multiple times. I've never played a JRPG more than twice. I've played Mass Effect four times just to get all of the achievements.

6. In JRPG's you control the inventory of the main characters; however, in Mass Effect (a WRPG) you control the character completely.

The only thing that makes Mass Effect like a JRPG is that it gives you a core cinematic experience. However with Mass Effect you can choose to be good, bad or indifferent to everything thus changing the cinematics when you progress.

1. Mass Effect is almost completely linear, don't get fooled. Just because you can go to planets and trigger parts in different orders, it is still linear.

2. Mass Effect has almost no choices. Why? Because a true choice has a consequence, and nearly everything you decide on the game changes nothing.

3. I've never seen Mass Effect reach the masterpiece level of Planescape: Torment in terms deconstruction of one's identity, nor explore to depth any worthwhile theme.

4. So? it's a nice feature, but nothing that important because the only thing you truly gain from it is that you get a head start in your character's leveling.

5. I've played Fallout 1 and 2 atleast 10 times each, and every time and completely different from the other. I was a goody pants, an outcast hunted by bounty hunters, a trade slaver, a porn star, a retarded gorilla, a prostitute, a child killer, a junkie, a grave robber, a preacher, etc...

6. Ironically Mass Effect's inventory system is absolutely terrible.