shio said:
1. Mass Effect is almost completely linear, don't get fooled. Just because you can go to planets and trigger parts in different orders, it is still linear. 2. Mass Effect has almost no choices. Why? Because a true choice has a consequence, and nearly everything you decide on the game changes nothing. 3. I've never seen Mass Effect reach the masterpiece level of Planescape: Torment in terms deconstruction of one's identity, nor explore to depth any worthwhile theme. 4. So? it's a nice feature, but nothing that important because the only thing you truly gain from it is that you get a head start in your character's leveling. 5. I've played Fallout 1 and 2 atleast 10 times each, and every time and completely different from the other. I was a goody pants, an outcast hunted by bounty hunters, a trade slaver, a porn star, a retarded gorilla, a prostitute, a child killer, a junkie, a grave robber, a preacher, etc... 6. Ironically Mass Effect's inventory system is absolutely terrible. |
1. Mass Effect is not linear. You can create your own character/gender or take the one they give you and you go along a trilateral storyline. Trilateral=three sides (Paragon, Renegade or indifferent)
2. There are consequences for your actions in Mass Effect.
3. Planetscape was a WRPG much like Mass Effect. I'll check it out, thanks for the info.
4. The point of Mass Effect was for each individual to gain something for themselves out of playing it. That part which they gained will be transfered to the next game.
5. Thats great....you're further bolstering my point about WRPG's. Keep going.
6. Thats all your opinion. Mass Effect wasn't perfect, but I believe it will only get better. The devs have been saying it will be bigger and better and certain bugs will be fixed. :)