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Forums - Sales - PS3 has a higher attach rate than Xbox 360?

Killergran said:
MikeB said:
Another example with regard to others regarding simultaneous game releases.

According to VGChartz data the 360 has an install base advantage of about 10% here (which is IMO already a great result considering a 17 month headstart for the 360 and higher entry pricing for the PS3).

Although others data are probably the hardest to track here on VGChartz, the data suggest:

Godfather II sold better on the PS3, despite the 360 should have sold better taking into account install base.

The same goes for other recent releases like Resident Evil 5, Street Fighter IV, the Wheelman, Tom Clancy’s HAWX, Fifa 09, etc.

The only recent multi-platform game I could find which sold slightly better on the 360 as should be expected is Call of Duty: World at War.

So this trend seems to be valid worldwide.

And still the Xbox has (according to VGChartz numbers) a higher attatch ratio than the PS3. Again, this would lead me to assume that the Xbox game library is more diverse and of higher quality than the PS3 game library.

Not really more diverse, within the PS3 library there is overall probably more diversity to be found (LBP, Warhawk, Ratchet, etc) and that may actually be one of the reasons you are looking for. For example Call of Duty games seem to do relatively well on the 360 compared to other games, this may be due to many shooter fans on the console (for example Gears and Halo fans, games so overhyped they nearly served as mascots for the platform).

Another factor is of course the exclusives. Metal Gear Solid 4 sales rival Gears sales, but no PS3 exclusive so far has been able to match Halo 3. A likely candidate for that would be Gran Turismo 5, which is yet to be released.

Nearly all well sold non-Microsoft published 360 games have seen PS3 ports, however the 360 has more shovelware which will not be ported yet contribute to the overall count. They sold badly, but combined it's still a factor. I think a major factor though is that many of these early ports didn't see simultaneous releases, they were often released many months later like Oblivion (360's game of the year), BioShock (another 360 game of the year), etc. So the biggest fans of these sort of gernes are likely to have bought a 360 or bought the PC version instead.

And finally of course the headstart is a factor (1 year and 5 months for Europe). Someone who has had his console for 2 years is more likely to have bought more games than someone who had his console for 1 year (on average).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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mrstickball said:
theRepublic said:

Here are the numbers you are talking about (126 weeks for both consoles):

Hardware Software Tie Ratio
360 17,939,083 110,227,221 6.14
PS3 21,534,084 127,217,518 

5.91

PS3 sold more hardware and software, but 360 wins the ratio.

What's interesting about your data is the fact that VGC has very little software data for the 360 in PAL territories near launch. You may want to note that, before the PS3 came out, VGC tracked a mere 1.2 million software units in the entire region! VGC claims a 0.42 attach ratio in PAL territories for it's first year and a half! Actuals put it at well over 10-15 times that for attach ratio in Microsoft's 2nd biggest region.

With so much missing data, it's hard to really give a great argument that the PS3 and X360 are close when VGC didn't begin to track PAL data until October or November of 2007. This favors the PS3 by tens of millions of software units. You may want to note this before you begin to claim anything, sir.

 

I was gonna say those numbers seemed way off.  With all the million+ sellers the 360 has compared to the much smaller amount on the PS3, I don't see how their software could be anywhere near close...

 



MikeB said:

Not really more diverse, within the PS3 library there is overall probably more diversity to be found (LBP, Warhawk, Ratchet, etc) and that may actually be one of the reasons you are looking for. For example Call of Duty games seem to do relatively well on the 360 compared to other games, this may be due to many shooter fans on the console (for example Gears and Halo fans, games so overhyped they nearly served as mascots for the platform).

Another factor is of course the exclusives. Metal Gear Solid 4 sales rival Gears sales, but no PS3 exclusive so far has been able to match Halo 3. A likely candidate for that would be Gran Turismo 5, which is yet to be released.

Nearly all well sold non-Microsoft published 360 games have seen PS3 ports, however the 360 has more shovelware which will not be ported yet contribute to the overall count. They sold badly, but combined it's still a factor. I think a major factor though is that many of these early ports didn't see simultaneous releases, they were often released many months later like Oblivion (360's game of the year), BioShock (another 360 game of the year), etc. So the biggest fans of these sort of gernes are likely to have bought a 360 or bought the PC version instead.

And finally of course the headstart is a factor (1 year and 5 months for Europe). Someone who has had his console for 2 years is more likely to have bought more games than someone who had his console for 1 year (on average).

What are you talking about? According to VGC, Gears of War 1 sold 5.87 million units to Metal Gear Solid 4's 3.91 million units. How is that 'rival'? Gears has almost a 2 million unit lead!

 



Back from the dead, I'm afraid.

@ MrStickball

According to various sources over 4.5 million copies of MGS4 have been sold worldwide (to retail) by the end of 2008, so in about half a year on the market. According to sources Gears of War sold less in an equal timeframe, some sources though state the game has now gone beyond 5 million copies, but that probably includes the PC version.

Also CliffyB mentioned Gears was up to the point to having sold over 4.5 million copies (probably shipped and including PC sales, near the end of 2008) at a time when VGChartz already had the game topping 5 million user sales for just the 360.

http://www.gametrailers.com/player/31018.html

MGS4 undertracked by VGChartz

Gears overtracked by VGChartz



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Piracy on the XBox will hurt developers sales too. A good reason for developers not to be 360 exclusive.



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@ MrStickball

Some VGChartz which seems to suggest MGS4 is equally if not more popular than Gears of War:

Despite this is an English languaged forum (relatively many US/UK visitors vs Japanese or German):

874 VGChartz members declared to own MGS4:
http://www.vgchartz.com/games/game.php?id=6970

627 VGChartz members declared to own Gears 1.
410 Gears 2.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Untamoi said:
The Anarchyz said:
Companies see total sales, that's true, but attach rates exist for a reason, every figure is important for decisions to make... For example: Once i worked with a juice brand in my country, in a staff meeting they were looking at some figures, according to their research the competition had a better attach rate among women, and despite they selling more overall than the competition they were looking at ways to improve their women's attach rate and decided to create a diet drink...

Attach rate can mean many things, brand loyalty, region loyalty, something bought for different reasons, etc., and software companies know that absolute sales are not the whole story...

 

Even in your example the reason to create diet drink was to increase attach rate among women and at the same time increase absolute sales. They assume that attach rate among men will remain same so increasing attach rate among women would also automatically increase absolute sales. They wouldn't have even created a diet drink unless they wouldn't think it would also absolute sales. No company in the world would create a product if they would think it decreases absolute sales.

Companies try to create brand loyalty, region loyalty etc because they also lead to increased absolute sales.

Of course they want to increase absolute sales, that's why Microsoft is not sleeping trough this gen, because they know that even when they have the absolute sales factor in the US, their attach rate in some genres or some games is something to think about, and if they increase their attach rate, that also increases the absolute sales...

Software companies do that also, they look all the figures to make that decision, attach rate counts precisely to do what it takes to increase sales...



wow @ the flaming going on



You should be beaten, burned to ashes then someone should throw your ashes from a plane

MikeB said:
@ MrStickball

Some VGChartz which seems to suggest MGS4 is equally if not more popular than Gears of War:

Despite this is an English languaged forum (relatively many US/UK visitors vs Japanese or German):

874 VGChartz members declared to own MGS4:
http://www.vgchartz.com/games/game.php?id=6970

627 VGChartz members declared to own Gears 1.
410 Gears 2.

You do realize that 360 owners are a minority around here, right?



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theRepublic said:
MikeB said:
@ MrStickball

Some VGChartz which seems to suggest MGS4 is equally if not more popular than Gears of War:

Despite this is an English languaged forum (relatively many US/UK visitors vs Japanese or German):

874 VGChartz members declared to own MGS4:
http://www.vgchartz.com/games/game.php?id=6970

627 VGChartz members declared to own Gears 1.
410 Gears 2.

You do realize that 360 owners are a minority around here, right?

No, I don't know for sure. I have seen a poll indicating that users around here game more on the PS3 (which would comply well with a recent Nielsen study on a per console basis), but there seem to be a lot of multi-platform owners around here owning a 360 and/or Wii next to a PS3.

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales