@therepublic
Here are the numbers you are talking about (126 weeks for both consoles):
Hardware Software Tie Ratio
360 17,939,083 110,227,221 6.14
PS3 21,534,084 127,217,518
5.91
PS3 sold more hardware and software, but 360 wins the ratio.
Yes, assuming the 360 only had a 1 year headstart overall (it was way more in various regions) the PS3 still sold more hardware and software taking equal timeframes.
But with regard to overall attach ratio, there are some factors which are not relevant to how multi-platform publishing can be expected to perform today. First of all many early ports to the PS3 had a huge release gap and thus were XBox 360 (/console) exclusive for a long period of time, of course these games then sold less on the PS3 as for example the biggest fans would already have bought a version for the 360 or another platform (and there would likely be less marketing). However with simultaneous releases PS3 versions sold on par and often relatively better.
Another factor not much of relevance are some high profile exclusive games included in the 360 software sales here, such as Halo 3. This game helped up the overall attach ratio for the 360, but it's not an indication of how well multi-platform publishing companies are doing (it's exclusive).