WereKitten said:
Because id's Rage would make oh so much more money if it was developed as a Wii exclusive. And HL2 would have been a much greater financial success. Come on, the fact is that the PS3 and 360 are - for the first time around in console history - powerful enough to be considered a single platform with the PC and to share development tools and processes. Nintendo chose differently for its own business convenience, and is now paying that choice in terms of scarce support by the third party developers interested in this convergence. Nintendo created the Wii platform as an island centered around themselves, because of these practical development reasons and because of the odd market placement. I am not surprised if third party developers chose for the greatest part to not stray from Nintendo's genre: they played it safe. That meant some nice games of the party/family friendly kind, some licensed titles and old franchises and a ton of shovelware. Everything else is niche. The fact is that the Wii might have sold a lot of consoles, and the typical game might cost less, but as a platform it is risky unless you accept to compromise on what kind of product you have to make. And not all developers will embrace this limitation. They might instead accept to risk bigger upfront investments in the HD/PC market, but to keep building the portfolio they want because those IPs are their future. |
It is not risky. Most developers learned it's more risky on HD systems. Take Two and EA have admitted that. And "powerful enough" shows you didn't really read my statement.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
