| SaviorX said: The one thing I'llnever get about Wii development,is if everyone forgot how to develop games from last-gen. I figure if they knew how to make games on GC/PS2 hardware, the only true difficulty they will have in making a Wii game is motion control. It seems as if they dropped all 2001-2006 tools and are 100% HD, with no knowledge of how to make a Wii game without being restricted by "limitations". |
I know many won't believe this, but Capcom seems to know this. Dead Rising CTYD actually would look like an N64 game if they didn't (it could not possibly look as good on the Wii as RE4 does, because the 360 version only moderatly tops RE4 in terms of both polygon count and texture resolution, and that's a system 8x the power of the GC, compared to a system only 2-3X). That's also why Dark Chronicles has better lighting than a lot of Wii games, and of course why Monster Hunter 3 looks great so far.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








