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Forums - Nintendo Discussion - Majora's Mask: My first Impressions

I am now a Zelda Junkie. After I finish OoT, MM is next




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Not to spoil anything but I personally find the interaction between the NPCs and how you can change the outcome of certain events through your decisions is what makes this game so unique.



Pacman taught people to run around in dark rooms munching on pills while listening to repettive techno music and for that I somewhat idolise him.

OoT was my first Zelda game (and one of the first games I bought with my own money - consisting of coins only). Epic experience. Of course I did also get MM when it got released and it was epic as well. I really didn't expect it to be so different. I really liked how the world always went on, even without you.
Unfortunately, I never finished it.. as a kid I already had enough problems with OoT but MM just seemed incredibly hard to me.
I skipped WW for some reason.. TP as well. TP just didn't seem revolutionary enough for me for a Zelda title. But maybe I'll get it to kill some time until the "real" Zelda Wii is released.. or I'll finally finish Majoras Mask.



MM is my favorit and most times played through Zelda. Though OoT still is the most innovative 3D action adventure, MM is the best IMO. I



puffy said:
[...]

OK so now I've only just started MM, just finished the first 3 days, however a few things are clear to me already..

[...]


The first three days are the same as every other 3 days BTW...


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I am loving it so far.

Make note at time you will despise the game though....It can be unforgiving. When I was doing the first dungeon for instance my time ran out in the last room before the boss, which meant I had to go through a lot of stuff again, luckily because I had obtained the major item in that dungeon I didn't have to do the whole dungeon again, but part of the frustration comes from the travelling to the dungeon again... Having to go from Clocktown across Termina, then having to go revive Koume in the woods, to get the boat ride..... then I also went round the huge flowers where there are two dragonflies again (I only realised there are some climbing vines in front of the entrance after I came out of it)

I also went online looking for info about the bombers notebook, as I didn't fully understand what the blue bars were, and read a bit about the sidequest with erm , Kuji? and the boy who wears the Keaton mask (forgotten his name).... it is insanely complicated and that's only 2 of the presumably 20 people based sidequests in the notebook. As far as I can tell it looks like each sidequest will involve me stalking whichever character is involved for the full 3 day period at least.

Oh, and I hadn't learnt it when I ran out of time for the 1st dungeon, but thank the lord for the scarecrow who tellls you how to slow down time.



MM is an absolute masterpiece. It's one of the few games in which I made an effort to aquire every possible item in the game (and one of the even fewer at which I succeeded) just to make the game last for as long as possible.

I do however disagre with you regarding it beging 'Wind Wakers prequel'. There are certainly a lot of elements which were carried over into WW and other subsequent Zelda's and I can understand you thinking that at that early stage in the game, but as you progress you will come to understand that MM is a very different kind of beast and vastly different in execution and tone.



TWRoO said:

I am loving it so far.

Make note at time you will despise the game though....It can be unforgiving. When I was doing the first dungeon for instance my time ran out in the last room before the boss, which meant I had to go through a lot of stuff again, luckily because I had obtained the major item in that dungeon I didn't have to do the whole dungeon again, but part of the frustration comes from the travelling to the dungeon again... Having to go from Clocktown across Termina, then having to go revive Koume in the woods, to get the boat ride..... then I also went round the huge flowers where there are two dragonflies again (I only realised there are some climbing vines in front of the entrance after I came out of it)

I also went online looking for info about the bombers notebook, as I didn't fully understand what the blue bars were, and read a bit about the sidequest with erm , Kuji? and the boy who wears the Keaton mask (forgotten his name).... it is insanely complicated and that's only 2 of the presumably 20 people based sidequests in the notebook. As far as I can tell it looks like each sidequest will involve me stalking whichever character is involved for the full 3 day period at least.

You mean Kafei, and yes the Kafei/Anju sidequest is arguably the most complicated sidequest in Zelda history.

 



I disagree with your statements about windwaker "I feel like that's how a Zelda game should be." The atmosphere and NPCs reminded me of some non-zelda game...

Not a bad game by any means, but it didn't feel like a zelda game. It felt like a silly pirate ocean adventure. But then again you played it after all the other zeldas so I can't blame you.

I also highly disagree with the notion that MM feels like a prequel to WW. I thought they were opposites, one dark and mysterious with and eerie story(like a zelda game should be), one bright and obvious with a happy-go-lucky pirate story.



TWRoO said:

 but part of the frustration comes from the travelling to the dungeon again... Having to go from Clocktown across Termina, then having to go 

Couldn't you just use the owl statue to warp back there, or did you miss it?