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Forums - Sales - The Playstation 2: Over 2,500 FLOPS

Euphoria14 said:
SaviorX said:
Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

Tales of Symphonia: DOTNW

I'll edit some more into here.

Soriku is going to eat you alive.

 

What can you say when the first sells a million, and the second doesn't hit half that? It isn't my fault...

 



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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How many million seller do the current consoles have combined


believe me its less than 100(even 50)...so ur making noooooo sense



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Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

 

I agree with this Nintendo can do no wrong idea from Nintendo fans. Apparently it could sell -100,000 copies and be a comercial succes. The reason why I dislike the Wii is not because of the console but because of the fans. The Wii is a good system, it just isn't the second coming of you know who lol.

As a Sony fan I can admit Killzone 2 was a flop in huge launch numbers. It really should have done around at least half of Halo 3's opening. Many of us hope to see it hold steady legs for months and months but still in the back of our heads we know it could have done better.

Now I challange a Nintedo fan to say the same for their system.



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."

Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

I won't hold my breath on this one. The notion that any Wii game can be made for next to nothing (unicorn farts are still worth more than $3.68 IMO) and are automatically profitable regardless of sales numbers, won't stop in the minds of the hardcore Nintendo fans.

But, there shouldn't be any collossal commercial flops on the Wii, simply because no developers have been putting huge budgets into their games other than Nintendo's own. Even the concerted and lengthy effort to develop a high end Wii game engine by High Voltage will undoubtedly be written off as another bargain budget example when it fails to sell a million copies in one month despite the protracted PR hype from HV and its following fanbase.

But then half of the allure of developing for the Wii has much to do with the lower overall associated costs. You don't spend high end budgets to develop games on the Wii unless you are doing something extremely wrong as a developer.

Oh and Lair and Haze didn't just lose their developers large sums of money; both games ruined their respective companies much like Spirits Within ruined Square.



nen-suer said:
How many million seller do the current console have combined


believe me its less than 100(even 50)...so ur making noooooo sense

 

He is being sarcastic :P



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."

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NanakiXI said:
nen-suer said:
How many million seller do the current console have combined


believe me its less than 100(even 50)...so ur making noooooo sense

 

He is being sarcastic :P

Still...

Wii has 48, X360 has 62, PS3 has 29.

 

That's more than 100 methinks.



SaviorX said:
Euphoria14 said:
SaviorX said:
Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

Tales of Symphonia: DOTNW

I'll edit some more into here.

Soriku is going to eat you alive.

 

What can you say when the first sells a million, and the second doesn't hit half that? It isn't my fault...

 

Tales of Symponia: DotNW really wasn't a bomb at all. It sold over 200k in Japan alone and over 100k according to NPD in the US and it hasn't been released in Europe. Spin-offs are obviously a lot cheaper than the mothership titles and are therefore also lower quality. It's therefore not comparable to the first, especially since that one was published and promoted by Nintendo outside of Japan.

Klonoa isn't even released outside of Japan afaik so that's very premature calling that a bomb.

Mushroom Men, Monster Lab, Castlevania Judgement I agree with. Some others probably as well. However most of these games ARE very cheap and it shows. The problem is that Wii simply doesn't have some high profile 3rd party games to compare with because they simply don't get released on the system.

 

 



2,500 FLOPS isn't much though when you consider the PS3 has over 2 Terraflops supposedly.

That is a lot of FLOPS.



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SaviorX said:
Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

Tales of Symphonia: DOTNW

Deadly Creatures

Castlevania Judgment

Monster Lab

Death Jr.

Opoona

Godfather: Blackhand Edition

Mushroon Men

Zack & Wiki (infamous flop)

Smackdown vs Raw 2009 (compared to 2008)

TNA Impact

Nights: Journey to Dreams

If things don't pick up..... Madworld. Yeah, I said it.

 

I'll edit some more into here.

EDIT:

Tomb Raider: Underworld

Manhunt 2

Tony Hawk Downhill Jam

Klonoa: Door to Phantomile (I think that is how you spellit)

Many other Japan games.....

 

So yeah, as much as I am a Nintendo fan, I know at least I can admit a FLOP.

 

Thank you for taking the challenge seriously ^^



...

greenmedic88 said:
Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

I won't hold my breath on this one. The notion that any Wii game can be made for next to nothing (unicorn farts are still worth more than $3.68 IMO) and are automatically profitable regardless of sales numbers, won't stop in the minds of the hardcore Nintendo fans.

But, there shouldn't be any collossal commercial flops on the Wii, simply because no developers have been putting huge budgets into their games other than Nintendo's own. Even the concerted and lengthy effort to develop a high end Wii game engine by High Voltage will undoubtedly be written off as another bargain budget example when it fails to sell a million copies in one month despite the protracted PR hype from HV and its following fanbase.

But then half of the allure of developing for the Wii has much to do with the lower overall associated costs. You don't spend high end budgets to develop games on the Wii unless you are doing something extremely wrong as a developer.

Oh and Lair and Haze didn't just lose their developers large sums of money; both games ruined their respective companies much like Spirits Within ruined Square.

 

You do know a development team cost just as much for a Wii game as it does a PS360 game right?

They don't write stories for Wii games at half price just because it is cheaper to create. The graphics/coding department is basically the only area that the Wii has to be really cheap to develope for. I still imagine coding must still be somewhat difficult as well as creating controls to combine with everything though. The original concept art wont be any cheaper to make either nor the core models of characters and objects. Now what doesn't cost money is developing weak storyline/graphic/control/length gameplay mechanics. A concept is actually the easiest thing to come up with cause you usually just come up with it off the top of your head and run with it.



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."