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greenmedic88 said:
Torillian said:
Wow, can you beat in your point any harder? Anyway I'd like to do a little experiment. I would like a single Nintendo fan to admit to a flop on the Wii. Any game, don't really care what, just admit that one game probably lost money. It seems we have this idea that HD games need a minimum of 500k sales to make a profit, but Wii games can be made off of 5 dollars and a Unicorn fart (a value of probably $3.68)

I'll even start you out. Lair and Haze flopped immensely hard and probably lost their respective companies large sums of money.

Now your turn, and it doesn't have to be a huge flop like the two I listed, just anything that flopped at all.

I won't hold my breath on this one. The notion that any Wii game can be made for next to nothing (unicorn farts are still worth more than $3.68 IMO) and are automatically profitable regardless of sales numbers, won't stop in the minds of the hardcore Nintendo fans.

But, there shouldn't be any collossal commercial flops on the Wii, simply because no developers have been putting huge budgets into their games other than Nintendo's own. Even the concerted and lengthy effort to develop a high end Wii game engine by High Voltage will undoubtedly be written off as another bargain budget example when it fails to sell a million copies in one month despite the protracted PR hype from HV and its following fanbase.

But then half of the allure of developing for the Wii has much to do with the lower overall associated costs. You don't spend high end budgets to develop games on the Wii unless you are doing something extremely wrong as a developer.

Oh and Lair and Haze didn't just lose their developers large sums of money; both games ruined their respective companies much like Spirits Within ruined Square.

 

You do know a development team cost just as much for a Wii game as it does a PS360 game right?

They don't write stories for Wii games at half price just because it is cheaper to create. The graphics/coding department is basically the only area that the Wii has to be really cheap to develope for. I still imagine coding must still be somewhat difficult as well as creating controls to combine with everything though. The original concept art wont be any cheaper to make either nor the core models of characters and objects. Now what doesn't cost money is developing weak storyline/graphic/control/length gameplay mechanics. A concept is actually the easiest thing to come up with cause you usually just come up with it off the top of your head and run with it.



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."