Khuutra said:
Xeta said:
noname2200 said:
Xeta said:
EDIT: Is there a game where the main character starts out trying to save the world, but ends up deciding not to? I don't mean not being able to and trying to the very end, but deciding not to even though it is possible when the decision is made.
|
KOTOR, Dark Side ending.
|
Good choice...I'm trying to be reasonable here because if I can go all out on plots then you should be allowed to use literature which is where the real story experimentation goes on. I'll mostly try to avoid downer endings because there's way too many possibilities there.
How about a story about keeping someone alive? It can't be where the person is crucial to keeping the world alive, or anything else where it's just an extention of saving the world, or some great higher system that can be equated with "world" (like civilized life).
|
Shadow of the Colossus. Not an RPG though....
|
That's fine, since American McGee's Alice isn't either. Now that I think of it, I don't know why I typed that out since just before typing it I was thinking about SotC. Maybe I'm just weird.
Let me think now...how about...a game where you're stopping someone or something who's screwing with your life. The important thing, again, is that whatever is messing with your life doesn't have some kind of worldly implication that creates a moral obligation, so that it's mostly or entirely personal.