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noname2200 said:
Torillian said:
noname2200 said:
Xeta said:

How about a story about keeping someone alive? It can't be where the person is crucial to keeping the world alive, or anything else where it's just an extention of saving the world, or some great higher system that can be equated with "world" (like civilized life).

Rune Factory Frontier: the entire plot revolves around keeping the whale island spirit alive and well.

 

 

But you do that because if you don't he'll come smashing into the town, which could be seen as your whole world in that game.

Meh, doesn't really count: there are a whopping nine villagers there when you arrive, and they could all pick up and leave at any time (it's not like anyone was actually born there, and it'd only crush this one small valley).

 

but you never meet or contact anyone outside of this small village.  For that game the village is basically your entire world.

 



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