shams said: Been thinking for a while now, that the next major *crash* in the industry is due this Xmas.
Far too many expensive (to develop) games released at once, not enough hardware already in homes, too much competition.
You will see a lot of games that need 750k-1m units to break even - only selling 350k-500k units.
Also prediction is you'll see quite a few dev studios fold around 1st-2nd qrt next year, and end up being bought out by a larger publisher/developer. Apparently is a common business practice in the industry - wait till a developer is almost out of money, THEN buy them. |
Couldn't agree more, shams. Gaming sites have been talking a lot about how there are so many exceptional, high-budget titles being released this year. I don't know if all of the games will be worth playing, but with these huge development budgets, there's just no way that all of these games can turn a profit. Especially so if you factor in the relatively slow adoption rate of the "HD" consoles thus far. Most publishers probably thought that the PS3 would have 10 million sales by Christmas, and the 360 in the range of 15 million. Instead, the two platforms combined are barely over half that number. If the Wii didn't exist, I think we might be seeing a huge market crash for the industry this year. Instead, we'll just be seeing a sea of red ink from those companies that read the market incorrectly. Which is a lot of them, sadly.
Stranglehold? I've never even HEARD of this game! From the short descriptions posted here, it looks... generic, cliched, and so on. Does the world need yet another bloody shooter featuring "bullet time"? Call me crazy, but I'm with Bodhesatva on this. The game will never do anywhere near enough sales to meet a $30 million (!) budget.
Midway - what were you THINKING?!